- Cost: Varies
- Weight: 0 Bulk (0 kg / 0 lbs)
- Item Power Level: 5
- Magic Power Lvl: Rank x 3
- Magic Aura: Varies, Evocation, Not Hidden
- Attunement?: Yes
- Composition: Acid⚙️ Ability, Rank 1-5
- Rarity: Rare
Upon creating this enchant, it gains a command word, for activation.
You may speak the command word
Verbal as a free action once per turn. If you do, the weapon begins to drip with a magical acid; or the casting focus gains a hint of magical corrosiveness (such as a yellow or green vapor, a constantly melting display of metal, etc). The acid does not harm the wielder, and the effect remains until the wielder speaks the command word again.
While dripping acid, the weapon or focus deals an extra
1d6 Acid damage on each successful attack, and the weapon gains the Acid Trait. If an attack made with the weapon critically hits, the acid pierces the enemies defenses, making them take 1 Wither damage to their AC and all Damage Reductions they have. As per Wither rules, this effect lasts for a certain amount of time, and stacks.
Corrosive Rank # |
Price |
Damage |
MPL # |
1 |
250 gp |
1d6 |
3 |
2 |
500 gp |
2d6 |
6 |
3 |
1000 gp |
3d6 |
9 |
4 |
2,000 gp |
4d6 |
12 |
5 |
4,000 gp |
5d6 |
15 |
The cost, and effectiveness, of the Corrosive enchant depends on the rank of the ability that went into it. The ability's rank matches the enchant's rank.
E.g., Making a Corrosive r5 Rune requires the right amount of gold or materials, time, and a Acid ability of Rank 5.
The magic of this item can be placed or transferred to a Rune for storage and/or later enchanting via the
corresponding activity. The new item would be called a "Rune of Corrosive Weapon 1-5".
This Rune can be placed on any appropriate weapon or casting focus.