Index:! Nezznar, the Spider
Fey | Humanoid | Licensed Material | WotC Only
Nezznar, the Spider |
Upon seeing the drow, you can already tell something is amiss. Clad in a purple cloak, the ashen skinned elf observes you with a clear curiosity that cuts you deeply. He does not look perturbed that, after everything, you found him. Infact, he appears ready to fight, a grim smile coming across his face.
Nezznar is the penultimate enemy of the Lost Mines of Phandelver Adventure, and ultimate minor villain for a party of wouldbe adventurers to fight. He is no slouch as an enemy, and whatever he seeks deep within the Mines he's willing to fight for for whatever he wishes to gain. Spoilers for the Adventure ahead.
NOTE: This creature is Licensed Material and cannot be copied as per the ORC License.
NOTE: This content is a replica or translation of something that was originally created by Wizard of the Coast. It, therefore, is cannot be used or sold outside of it's intended purpose of conversion, as per the ORC License and other agreements.
.Statistics |
-General- |
-1 |
+2 |
+1 |
+4 |
+3 |
+1 |
Fortitude Save |
Reflex Save* |
Will Save* |
|||
+1 |
+4 |
+6 |
-Combat- |
-Skills- |
- Proficiency Bonus: +2
- Knowledge: Esoterica(INT+Prof): +6
- Knowledge: History(INT+Prof): +6
- Quickness(DEX+Prof): +5
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Draconic, Elvish, Sylvan, Tricylvan
-Other Stats- |
Features |
The Mage is a 5th-level spellcaster that uses Intelligence as its spellcasting attribute mod (spell save DC 16; +6 to hit with spell attacks). This will be reflected in it's actions. By default, the spellcaster will know Blazing Bolt, Barrier, and Burning Hands. They may also have a spell list, granting them additional spells.Redbrand Spell List : ~0.0
Nezznar's spell list is expanded to incorporate The Redbrand] spell list. This includes spells like Rime Blast, Invisibility, and Bind Creature.Special Equipment : ~2.0
Nezznar has an item that quickens their 0th level spells, making them cost an action rather than 2. As a cost, they can't cast a quickened cantrip and a spell in the same turn. Nezznar also has and uses a Staff of the Spider, which will augment his attacks and grant him additional spells and powers. Everything is reflected automatically in their actions.
Actions |
Nezznar.Quarterstaff | ◈ | Melee Weapon Attack | +5 to hit | Hit: 7 ( 1d6+3 ) Bludgeoning damage and 3 1d4 Poison
Quickened Blazing Bolt | ◈ | Ranged Spell Attack (120 ft) | +6 to hit / Hit: 5 ( 2d10 ) Fire damage and 3 1d4 Poison.
Quickened Rime Blast | ◈ | Ranged Spell Attack (60 ft) | +6 to hit / Hit: 5 ( 2d8 ) Cold damage and 3 1d4 Poison.
Burning Hands : ~1.0 | ◈◈ | Targets Reflex | 4d6 Fire, 1d4 Poison, 3/day
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Barrier : ~1.0 | Reaction ⮌ | +5 to AC for turn, 4/day
The Mage casts Burning Hands. They can do this 3 times per Long Rest. As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Reflex saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
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Bind Creature : ~2.0 | 1 Action ◈ | Paralyze's creature until the start of their next turn for 1 minute, 2/day
Nezznar casts Barrier before it would take a a hit, raising it's AC by 5 (to base 22). They can do this 4 times per Long Rest. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you gain +5 to AC, including against the triggering attack, and you take no damage from abilities like Faultless Fusillade..
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Invisibility : ~2.0 | 2 Action ◈◈ | Turns him Invisible magically, 2/day
Nezznar casts Bind Creature. They can do this 2 times per Long Rest. Choose a creature you can see within range. The target must succeed on a Will saving throw or be Paralyzed until the start of their next turn. At the start of that creature's turns, they reroll the save. If they fail, they are paralyzed again, or remain paralyzed. This effect lasts for 1 minute, or until the Mage uses this abiliy on another creature.
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Nezznar casts Invisibility on themself. They can do this 2 times per Long Rest. A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
-Tactics- |
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
WIP
Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
-Scaling and Alterations- |
Loot |
- Appraise DC: 23 Note: If the party identifies him with a Knowledge or Lore Check, the DC is reduced to 15.
- Normal Loot
- Success
- 1 : None
- Critical Success
- 1 : Spell Book filled spells from The Redbrand spell list.
- 1 : Staff of the Spider
- Crafting
- Success
- None
- Critical Success
- None