Index: Minor Elemental, Earth

Earth | Elemental

 

Minor Elemental, Earth

Defying gravity and conventional reason, this creature appears more constructed than anatomical. Despite this, it moves relatively fast, an rocky appendage lashing at you the force of a landslide, and the swiftness of a flying boulder.
  A very grounded enemy, one sturdy enough to rock adventurers and roll the competition. Doesn't fight dirty, though, that would soil the experience. Really muddies the waters.   uh, earth  

Statistics

-General-

* = Proficiency
+3
-1
+3
-2
+1
+1
Fortitude Save
Reflex Save
Will Save
+3
+3
+1

-Combat-

  • Armor Class: 11
  • Max HP (+AHP): 27 (+0)
  • Average HP | Formula: 22 (+0) | 1d12+3+2+10 (+0)
  • Blockstun Breakpoints: Bloodied, 1 HP
  • -
  • Speed: 25 ft, Burrow 10 ft
  • Initiative: +1
  • Creature Senses: Low-Light Vision, Darkvision 60 ft
  • -
  • Damage Vulnerabilities: Thunder
  • Damage Reduction: All/5
  • Damage Resistances: All Physical Damage (nonmagical attacks only)
  • Damage Immunities: Acid, Poison
  • -
  • Condition Immunities: Grappled, Paralyzed, Poisoned, Prone, Stunned, Unconscious
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
      • Athletics(STR+Prof): +4
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 1
  • EXP: 100
  • Creature Size: Medium
  • Creature Type(s): Elemental
  • Source(s): Core
  • -
  • Armor Type: None
  • -

    Features

    Pass through Earth : ~1.0
    The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
      Sieging Blows : ~0.5
    The Earth Elemental's attacks deal double damage to objects and structures, and will bypass Blockstun and Armor HP.
      Solid Form : ~1.0
    The elemental is magically sturdy, gaining +2 HP per TL.
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Earth Elemental spends actions to attack with the forms of it's body. They will use their actions to get in close to strike enemies as hard as they can.
    Slam of Earth | ◈ | Melee Weapon Attack | +4 to hit | Hit: 7 ( 1d6+3 ) Bludgeoning damage
     

    -Tactics-

    The Earth Elemental is a, or could be, a magically conjured collection of earthen elements built to last. It focuses on durability rather than killing, and naturally abhors things that would harm it or it's environment. No matter it's purpose for being, it will simply strike at, or around, enemies until they fall. Elementals as a whole are not known to be reasoned with by puny mortals.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • None

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