Ancestry: Dwarf in CHASE SRD | World Anvil

Ancestry: Dwarf

Dwarf | Humanoid

 

The Dwarf

"Placeholder"
 

Dwarf Mindset

 

You Might...

  • Strive to uphold your personal honor and refuse to back down.
  • Appreciate quality craftsmanship in all forms and insist upon it for all your gear.
  • Come off as as stubborn, though whether this is an asset or a detriment changes from moment to moment.
 

Others Probably...

  • See your favorite things as silly, but exciting. Be they special interests, crafts, or traditions.
  • Recognize the deep connection you have with your family, heritage, and friends.
  • Assume your expertise or understanding in history with a subject, due to the long life you might've lived.

Description

 

Physical Description

Dwarves are short and stocky, standing about a foot shorter than most humans. They have wide, compact bodies and burly frames. Dwarves of all genders pride themselves on the length of their hair and beards, which they often braid into intricate patterns, some of which represent specific clans. A long beard is a sign of maturity and honor among many dwarf clans.   Dwarves typically reach physical adulthood around the age of 25, though their traditionalist culture places more value on completing coming-of-age ceremonies unique to each clan than reaching a certain age. A typical dwarf can live to around 350 years old.
 

Anything Special?

   

Dwarf Mechanics

 

Ancestry Statistics

These do not change, unless you have the corresponding Ancestry Talent. All Dwarves start with these.

Base Stats

  • Age Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
  • Size Dwarves stand between 3 and 5 feet tall and average about 150 pounds. Your size is Small or Medium (your choice)
  • Associated Traits. Dwarf and Humanoid
  • Traditional A.Boost SpreadTraditionally, Dwarves tend to have higher Constitution than other people due to their hardiness, while they remain varied in other ways, whether it’s their Intelligence for the learned Dwarf or Strength for fighters among them.
  • Language(s). Common, Dwarvish (+1 per your positive Cha Mod when starting the game, list here)
  • Speed(s). 25 ft
  • Special Senses. Low-Light Vision, Darkvision 30 ft
  • HP (+ HP/level). 10 (+1)

Ancestry Talents

Dwarven Origin

You and all otoher dwarves are resistant to the effects of harsher environments and the dark. As a result, you're a little more durable than others concerning such.

You have advantage on saving throws against effects with the Cold, Fire, and Poison ⚙️ traits, and you have resistance against those damage types. If you gain resistance from another source from those types, add your proficiency bonus to damage reduction(s) involving those types, and to saving throws against saving throws involving those elements.

This Talent cannot be swapped.

Weapon Familiarity, Dwarf

Dwarves are taught at a young age to hone their craft, culturally sticking to some weapons to train in throughout their lives.

You gain proficiency with the Axe, Firearm (if present), and Mace Weapon Groups.

This allows you to wield them freely no matter your class(es), even if the weapon is considered an advanced weapon.

Additionally, you gain proficiency with any weapon considered ‘Dwarven’ in nature (example: it has the Dwarf trait.)

@Hyper

Diversity is your strength.

This trait can be swapped at level 1 for any other Skill or Ancestry Talent you qualify for. If you don't you may raise two of your Attribute scores by +1 (up to a +5 at level 1) instead.

  Once swapped, this trait cannot be regained.

Heritage Choice

You may pick a heritage. You gain everything listed from such.  

Variant Ancestry Talents

Some of your talents can swapped for the ones listed below, or be taken at a later levels via Rule: Character Progression. If your GM is using the Classic Ancestries optional rule, you can only take the talents below as you level.   Here are the talents you can swap at level 1.     Here are the ancestry talents you can gain at later levels.   Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
  Note: The Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.  

Deeper Lore

Settings

Golarion

Base
Dwarves are a short, stocky people who are often stubborn, fierce, and devoted.   Dwarves have a well-earned reputation as a stoic and stern people, but they also have an unbridled zeal and deeply value artisanship. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring. While trust from a dwarf is hard-won, once gained it is as strong as iron.
Society
Though the ancient dwarven empire fell long ago, overwhelmed by orc and goblinoid enemies, dwarves today retain many of the qualities that once propelled them to greatness: fierceness, gumption, and stubbornness in their endeavors. Dwarves live within mountain Sky Citadels dotted over the surface, which can create vast cultural divides between dwarf clans. Yet nearly all dwarven peoples share a passion for stonework, metalwork, and family.   Few dwarves are seen without their clan dagger strapped to their belt. This dagger is forged just before a dwarf's birth and is distinctive to their clan. Dwarves honor their children with names of ancestors or dwarven heroes. When introducing themselves, dwarves tend to list their family and clan, plus any number of other familial connections and honorifics.
 

Names

Golarion
Agna, Bodill, Edrukk, Grunyar, Ingra, Kotri, Morgrym, Rogar, Torra, Yangrit.
 

Alignment and Faith

Golarion
Dwarves tend to value honor and closely follow the traditions of their clans and kingdoms. They have a strong sense of friendship and justice, though they are often very particular about who they consider a friend. They work hard and play harder—especially when strong ale is involved. Torag, god of dwarvenkind, is dwarves' primary deity, though worship of Torag's family members is also common.   Popular Edicts: Create art with utility, guard your community against those who would harm it, keep your clan dagger close. Popular Anathema: Leave an activity or promise uncompleted, forsake your family.
 

Examples of Dwarves


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