Index: Taskmaster Golem

Anti-Magic | Construct

 

Taskmaster Golem

The faceless creature of stone or similar moves with a methodical, stiff gait that betrays it's weight and power. Though simple, it appears to be made for battle. Though strong looking, you know it was made to counter the magical. Indeed, whipping around it's back like some wierd alien cape, four long, metal tendrils with wands embedded in the ends turn and and survey the area like eyestalks, having already converged, and subdued, the magical among your ranks.
  An original monster I'll admit isn't so original. To be honest it came in a dream and is very much inspired by an enemy from Phantasy Star Online episode 1 mixed with mini Beholder/Spectator. It is not meant to replace the Beholderkin, moreso serve as a non-copyrightable variant with some extra thematic ends.   Also worth mention is the Mage Hunter Golem from Critical Role, which the Taskmaster Golem is similar to and came first. While similar (and while CHASE's creator is totally informing their inspirations with credit), the Taskmaster Golem is purposefully different in terms of power, purpose, and grandiosity. Besides, I want the Mage Hunter Golem reference to be done another way. And for it to be better than this little experiment.   Sorry this isn't funny. :v  

Statistics

-General-

* = Proficiency
+3
+2
+4
-1
+3
+0
Fortitude Save*
Reflex Save
Will Save*
+6
+3
+5

-Combat-

  • Armor Class: 19
  • Max HP (+AHP): 96 (+40)
  • Average HP | Formula: 78 (+20) | 4d10+16+40 (+40)
  • Blockstun Breakpoints: 0 AHP, Every 20 HP, after 40 HP (or 80, 60, 40 HP)
  • -
  • Speed: 25 ft
  • Initiative: +1
  • Creature Senses: Blindsight 90 ft (blind beyond this range)
  • -
  • Damage Vulnerabilities: Spirit
  • Damage Reduction: None
  • Damage Resistances: None
  • Damage Immunities: None
  • -
  • Condition Immunities: Prone
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +2
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: Common (can't speak)

    -Other Stats-

  • Base Threat Level: 4
  • EXP: 400
  • Creature Size: Medium
  • Creature Type(s): Construct
  • Source(s): Core
  • -
  • Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency), Toughened Exterior (AHP = Proficiency x 10)
  • -

    Features

    Spell Redirection : 4.0
    When an ability with the Magical that targets the Golem fails (i.e., the Taskmaster Golem Succeeds on it's saving throw, or the ability is an attack that misses), the Golem redirects the flow of errant magic, sending it to any other creature it can see within 30 ft (which can include the original ability user/spellcaster). This is done as a Free Action, and is done automatically if the Golem wishes it.   If the ability was an attack, the attack is made with the Golem's own Attack and proficiency (+5, or 10 + proficiency + STR). If the ability has a save, it uses the Golem's saving throw (15, or 10 proficiency + CON)
      Stonegrip : 1.0
    Creatures Grappled or Restrained by this creature have disadvantage on rolls to free themselves.
     

    Actions

    Attacks | ◈ per, up to 3 a turn
    The Taskmaster Golem will attack with it's arms or it's whip-like appendages. Alternatively, it will use the magical wands on the whips's ends to fire magical beams at creatures that cast magical abilities in it's presence, using two out of it's four beams and only one kind of beam per turn. It will focus on magic users before anything else threatening it.
    Lash | ◈ | Melee Weapon Attack, 15 ft reach | +5 to hit | Hit: 7 ( 1d6+3 ) Bludgeoning damage
    Slam | ◈ | Melee Weapon Attack | +5 to hit | Hit: 10 ( 2d6+3 ) Bludgeoning damage
      Beam of Confusion | ◈ | Ranged Special Attack, 90 ft (no min or max distance), DC 15 (or 10 + Prof + CON) | Target attempts Reflex save vs DC. On Failure, target gains the Confused / Discombobulated condition for 1d4 rounds.
    Beam of Fear | ◈ | Ranged Special Attack, 90 ft (no min or max distance), DC 15 (or 10 + Prof + CON) | Target attempts Will save vs DC. On Failure, target gains the Frightened condition for 1d4 rounds.
    Beam of Pain | ◈ | Ranged Attack, 90 ft (no min or max distance) | +3 to hit | Hit: 17 ( 4d6+3 ) Spirit damage
    Beam of Paralysis | ◈ | Ranged Special Attack, 90 ft (no min or max distance), DC 15 (or 10 + Prof + CON) | Target attempts Fortitude save vs DC. On Failure, target gains the Paralyzed condition for 1d4 rounds.
     

    -Tactics-

    The Taskmaster Golem is an enemy built to take down mages and quell rebellions, or at least waylay them in droves. Purpose built to explicity act as arms of horrible people, they have many tools to supress both the magical and those without social power.   As tools of tyrants or authoritive figures, they will fight loyally when commanded, and do so without remorse.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP
     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 13
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • none

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