The floating skull-like phantasm floats and cackles with ominous intent. Fire lifts and surrounds it, and it's eyes glow with an dangerous arcane presence.
A flaming skull, powered by undead and being absolutely Metal (note: not actually
Metal). Not always a human head, also. Go nuts with anything that fits your fancy.
* = Proficiency
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-5 |
+4 |
+2 |
+3 |
+3 |
+0 |
Fortitude Save |
Reflex Save |
Will Save |
+2 |
+4 |
+3 |
Armor Class: 18
Max HP (+AHP): 46 (+0)
Average HP | Formula: 41 (+0) | 2d6+4+30 (+0)
Blockstun Breakpoints: Bloodied, 1 HP
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Speed: 0 ft, fly 40 ft
Initiative: +4
Creature Senses: Low-Light Vision
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Damage Vulnerabilities: None
Damage Reduction: None
Damage Resistances: Piercing; Lightning, Shadow
Damage Immunities: Cold, Fire, Poison
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Condition Immunities: Compelled, Entralled, Poisoned, Prone, Stunned
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Doom Abilities: None
- Proficiency Bonus: +2
- Acrobatics (DEX+Prof) +6
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common
Base Threat Level: 3
EXP: 300
Creature Size: Tiny
Creature Type(s): Undead, Skeletal
Source(s): Core
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Armor Type: Size Mod
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Illuminating Aura :
~0.0
The Ghostlight Skull can turn on and off an aura of light with an action. It emits a 10 ft radius of light, with 10 ft of dim light beyond that, and can be turned 'on' again' to shorten or length the brightness length by 10 ft (up to 80 ft bright, 80 ft dim).
Magic Resistance, Simple :
~1.0
The first ability per round with the Magical trait is used against this creature has disadvantage, or the creature has advantage on their save if it is not an attack. This is automaticly done as a free action, without the creature's control. once used, this effect does not become active again until the start of this creature's next turn.
Unnatural Rejuvenation :
~2.0
This Undead creature will regin all it's hit points after a Short Rest/2 hours, if it was not hit with positive energy or Radiant damage in the last 24 hours before it died (again).
Attacks | ◈ per, up to 2 a turn
The Ghostlight Skill has a basic bite attack, and a semi-unique attack that it will use at range, The unique attack, a bolt of fire, allows it to shoot small, nonmagical orbs of fire at those it deems must die.
Bite | ◈ | Melee Weapon Attack|
+7 to hit | Hit: 7
1d4+4 Piercing damage, and 3
1d4 Fire Damage.
Ghostlight Fire | ◈ | Ranged Attack|
+7 to hit | Hit: 14
3d4+4 Fire damage.
Ghostlights are spirits of illumination and theatrics. They can be a force for good and benevolence, being made of lingering emotions from days gone and stories told. They can also be malevolent in nature, representing the madness of a driven artist or the restlessness of the unfufilled. Whatever the reason, they will target whatever and whomever they see fit, and will fight to the death if they are annoyed enough.
Reasoning with the Skull requires presenting a work of art to parley the spirit within, either causing it to rest or ignore the adventurers. Doing so depends on the GM and a DC set, but an example would be thus:
A Profession or Perform - X vs the a DC of the creature's TL + 20, done to produce a work of art on the spot, or bring up a subject in the arts via Knowledges or Lore. This check is made at disadvantage if the person trying to parley or someone in their retinue starts Combat. If successful, the skuil moves on on or even finally rests in peace (Critical Success).
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.