The small creature holds out a hand-like paw, motioning toward the shiny thing you have. Clearly, they want it.
Trash Panda that, for some odd reason, is very popular nowadays
* = Proficiency
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-2 |
+2 |
+0 |
+0 |
+2 |
+2 |
Fortitude Save |
Reflex Save |
Will Save |
+2 |
+2 |
+0 |
Armor Class: 16
Max HP (+AHP): 1 (+0)
Average HP | Formula: 1 (+0) | 1d6-0 (+0)
Blockstun Breakpoints: None
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Speed: 15 ft, climb 15 ft
Initiative: +4
Creature Senses: Low-Light Vision, Darkvision 60 ft
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Damage Vulnerabilities: None
Damage Reduction: None
Damage Resistances: Poison
Damage Immunities: None
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Condition Immunities: None
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Doom Abilities: None
- Proficiency Bonus: -1
- Diplomacy(CHA+Prof): +2
- Sleight-Of-Hand(Dex+Prof): +2
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
- Base Threat Level: -1
- EXP: 0
- Creature Size: Tiny
- Creature Type(s): Beast
- Source(s): Core
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- Armor Type: Size Mod
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Beastial Senses : ~0.0
The Racoon has advantage on Perception checks that rely on hearing or smell.
Attacks | ◈ per, up to 3 a turn
The Racoon will attack anything that tries to take it's precious treasures or food. Otherwise, it'll try to act friendly, or parley in the weirdest ways, which can be seen as an attack to the heart.
Claw | ◈ | Melee Weapon Attack | +2 to hit | Hit: 1 Slashing damage.
They're tiny, small, and they run away even when provoked. Other times they'll just look at you funny. It is actually quite the wonder that these creatures have not been domesticated widely yet.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.