Hub: Ancestries and Heritages

An Ancestry is a character's heritage, it's culture, and more all rolled into one. Almost all Humanoid and Humanoid adjacent creatures, including the player characters, have an ancestry. For this page, this relies on what is selectable for players.   When you select an Ancestry, you gain everything under the Ancestry Statistics section.  

Base Stats

  • Age. A creature's age. Mostly for flavor and the rare ability that affects it.
  • Size. A creature's base size. Most creatures are Medium or Small, unless stated otherwise.
  • Associated Traits. The Traits a creature has, for classification and lore purposes.
  • Traditional A.Boost Spread. For players, this represents the way other games handle Attribute Boosts given by an Ancestry, or how an Ancestry placed those in older games. While not a thing in CHASE, it works as a guideline for those who want to follow more traditional paths..
  • Language. A creature's base languages, gained from their culture and how they interact with the world. More Languages can be learned via having a high Charisma, or learning them via an Activity.
  • Speed(s). A creature's base movement types, typically between 20 ft and 30 ft for players.
  • Special Senses. Senses outside of normal vision, such as Low-Light Vision.
  • HP (+HP Per level). The amount of health a player starts with at character level 1, plus the amount of health they gain per level.
 

Ancestry Talents

These minifeats, or Talents, are available to certain Ancestries who qualify. Most are swappable, but many are not, often being a unique boost in power for the specific Ancestry. All Ancestries start with 3, with one being an Origin Talent only they can get, one being a Talent that is swappable but only that Ancestry can have, and the last being a Talent that is available to multiple Ancestries (even if they don't start with that one).   Via Character Progression, a player can get more Ancestry Talents by leveling up, getting them at every even level (2, 4, 6, etc). The full list of Talents an Ancestry can obtain will be under the Variant Ancestry Talents section on each page.  

Heritages

A heritage is like a sub-Ancestry, a variant codifier that further highlights the creature's lived experiences and special talents. All Ancestries have their own heritages, and all have access to certain Versatile Heritages that allow players to customize their characters further. Some heritages, both Versatile and normal, alter or add traits to the base Ancestry, giving them access to different Talents.   Versatile Heritages will be listed here, whereas specific heritages will be listed on each Ancestry's page.  

Lists

Ancestries Only |

 

List of Ancestries

 

List of Heritages

 

List of Ancestry Traits

 

Ancestry Talents

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AT: Halo
Generic article | Nov 9, 2025

Level 1 | You have a Halo that sheds light, no matter if it's powered by positive or negative energy.

AT: Hardy Hauler
Generic article | Sep 11, 2025

Level 5 | There's no journey too far or burden too heavy when your friends are at your side

AT: Haughty Obstinacy
Generic article | Sep 2, 2025

Human ego, and stubbornness, is legendary to others. It makes them harder to be ordered around or intimidated.

AT: Heedless Momentum
Generic article | May 4, 2024

You often cannot be stopped once set in motion, gaining the Overrun Rank 0 maneuver.

AT: Heroic Presence
Generic article | Sep 13, 2025

Level 11 | The blood of heroes, metaphorically or not, courses through your veins, and you inspire your allies to dig deep and find new levels of resolve.

AT: Human Determination
Generic article | Nov 9, 2025

Level 3 | This talent represents another facet of the human spirit and its inability to falter. It fills you with determination.

AT: Human Ingenuity
Generic article | Sep 2, 2025

Humans sometimes have special interests they fixate on much harder than others, allowing you to gain a Skill Talent that makes failing a skill harder.

AT: Human Perseverance
Generic article | Oct 19, 2025

Level 5 | The human spirit, ever present, hardly breaks

AT: Hyena Familiar
Generic article | Dec 19, 2025

Level 1 | Hyenas serve Gnolls as pets and familiars, sharing a strange kindred bond.

AT: Hyperdiversity
Generic article | Jan 5, 2026

Level 1 | Diversity is your strength.

K-O
AT: Made for Crushing
Generic article | Dec 5, 2025
AT: Magic Familiarity, Acumen of Elves
Generic article | Nov 14, 2025

Level 9 | Your elven heritage allows you greater ability to tap into otherworldly magic, often stemming from a source far more complex than what other cultures know.

AT: Magic Familiarity, Arcane
Generic article | Feb 18, 2026

Level 1 | The culture of your ancestry has many practices of magic you, too, can cultivate. For your people, one such faucet is Arcane Magic.

AT: Magic Familiarity, Circle of Corruption
Generic article | Nov 4, 2025

Level 1 | You have a familiarity with what is often the 8th circle of the Hells. Such magic is suffused with that of corrupters, fraudsters, and bureaucracy, channeling that of the punishers and the punished.

AT: Magic Familiarity, Court Elf
Generic article | Nov 4, 2025

Level 1 | You have familiarity with the magic of elves from various courts. These elves come from various fey noble lineages centered in magic, or come from lands where elves are innately regal.

AT: Magic Familiarity, Dawn Elf
Generic article | Nov 14, 2025

Level 1 | Thanks to Dawn Elven culture playing a role in your life, you know much about Arcane magic and its usage, giving you access to a wide spectrum of abilities

AT: Magic Familiarity, Divine
Generic article | Nov 4, 2025

Level 1 | The culture of your ancestry has many practices of magic you, too, can cultivate. For your people, one such faucet is Divine magic.

AT: Magic Familiarity, Dusk Elf
Generic article | Nov 4, 2025

Level 1 | You have familiarity with the magic of the dusk elves, coming from their myths of carrying light through enchanted darkness and night.

AT: Magic Familiarity, Elemental
Generic article | Nov 4, 2025

Level 1 | The culture of your ancestry has many practices of magic you, too, can cultivate. For your people, one such faucet is Elemental magic.

AT: Magic Familiarity, Fey Magic
Generic article | Nov 4, 2025

Level 1 | The magic of Fey worlds or similar wild magic runs through you, and your culture has granted knowledge or instinct to access them for your adventuring career.

AT: Magic Familiarity, Infernal
Generic article | Nov 4, 2025

You have a familiarity with general magic from the hells.

AT: Magic Familiarity, Occult
Generic article | Nov 4, 2025

Level 1 | The culture of your ancestry has many practices of magic you, too, can cultivate. For your people, one such faucet is Occult magic.

AT: Magic Familiarity, Primal
Generic article | Nov 4, 2025

Level 1 | The culture of your ancestry has many practices of magic you, too, can cultivate. For your people, one such faucet is Primal magic.

AT: Magic Familiarity, Shadow Magic
Generic article | Nov 4, 2025

Level 1 | The magic of Fel Magic, or places of planar shadow, runs through you, and your culture has granted knowledge or instinct to access them for your adventuring career.

AT: Magic Familiarity, Soul Elf
Generic article | Nov 4, 2025

Level 1 | Elves of Soul are/were a rare kind that became vanishingly rare, remembered through their magic and affinity for Mysticism and Pnuemancy.

AT: Magic Familiarity, Wode Elf
Generic article | Nov 4, 2025

Level 1 | Thanks to Wode Elven culture playing a role in your life, you know much about Primal magic and its usage, giving you access to a wide spectrum of abilities.

AT: Magic Resistant
Generic article | Jan 5, 2026

Level 11 | You are naturally resistant to magic, just as you were ancestors and paragons were.

AT: March of the Mines
Generic article | Aug 18, 2025

Level 7 | Your intractable nature can help you shrug off even the most grievous injuries.

AT: Martial Experience
Generic article | Nov 14, 2025

Level 5 | You’ve crossed blades with a variety of foes wielding a larger array of weapons, and you’ve learned how to fight with them after some practice, as is the nature of your people.

AT: Methodology of Dwarves
Generic article | Aug 18, 2025

Level 1 | Dwarves have a long history fighting common foes on certain planes, and you've been taught these tactics well in your home.

AT: Molten Blows
Generic article | Aug 18, 2025

Level 1 | Your lineage allows you to manifest your hands into molten fire, rock, or slag; enhancing your attacks with supernatural heat

AT: Monstrous Peacemaker
Generic article | May 30, 2024

On many worlds, Orcs are treated with spite or hate. You've learned from this, giving you skill proficiencies and bonus dice when being a mediator.

AT: Multitalented
Generic article | Sep 11, 2025

Level 7 | You've learned to split your focus between multiple classes with ease.

P-T
U-Z
AT: Wary Gaze
Generic article | Nov 14, 2025

Level 1 | Used to dangers abound, you're a lot harder to hide from passively.

AT: Weapon Familiarity, Dawn Elf
Generic article | Oct 6, 2025

Level 1 | Dawn Elves have used their magic to shape their worlds and fight effectively when needed.

AT: Weapon Familiarity, Dusk Elf
Generic article | Oct 6, 2025

Level 1 | Dusk elven cultures often craft ancestral weapons that work well in darkness and the shadows.

AT: Weapon Familiarity, Dwarf
Generic article | Sep 7, 2025

Dwarves are taught at a young age to hone their craft, culturally sticking to some weapons to train in throughout their lives.

AT: Weapon Familiarity, Gnoll
Generic article | Sep 7, 2025

Despite Gnoll's extreme dimorphism and differing cultures across the planes, their preferred weapons remain consistent.

AT: Weapon Familiarity, Human
Generic article | Sep 7, 2025

A talent for weapons pertaining to humans and their interests, giving you proficiency with swords and guns.

AT: Weapon Familiarity, Minotaur
Generic article | Sep 7, 2025

Your elders taught you how to wield weapons that could smash and pierce through defenses with ease, giving you proficiency with certain weapon groups.

AT: Weapon Familiarity, Orc
Generic article | Sep 7, 2025

A talent for weapons pertaining to Orc traditions. Axes are a given. Orcs love Axes.

AT: Weapon Familiarity, Wode Elf
Generic article | Oct 6, 2025

Level 1 | Elves of the Wode traditionally favored weapons that are good in areas where accuracy could not be relied on.

AT: Wisdom of Ancestors
Generic article | Dec 14, 2025

You carry around a small momento of your ancestors with you. With it, you gain the power of the Augury spell.


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