"Rats"
- Take pride in your chosen name or your clan name, or be working to make your own name one that others speak highly of.
- Have a collection of various trinkets or shinies you've either made, found, or sought to obtain.
- Work well with others who share the same goals and fixations as you do.
- Mistake your size for weakness, no matter how formiddible you really are.
- Think you some kind of monster, or that you may be trying to steal from them.
- Assume you have either exceptionally neat or horrendously disgusting habits.
Physical Description
Must Retrieve
Anything Special?
These do not change, unless you have the corresponding Ancestry Talent. All Humans start with these.
Base Stats
- Age. Ratton mature fairly quickly in comparison to humans, often reaching adulthood at or around ages 15 at most. Most live to about 60 - 70 years under normal circumstances.
- Size. Ratton are fairly light, thin creatures, standing anywhere from 3 feet to 4 feet tall. Your size is Small.
- Associated Traits. Ratton, Ratfolk, and Humanoid
- Traditional A.Boost Spread. Ratton traditionally use Dexterity, with their heritages filling in the gaps. They are a flexible people that have endured much hardship, this allowing them to be exceptionally multifaceted.
- Language(s). Common and Rattonja (+1 per your positive Cha Mod when starting the game, list here)
- Speed(s). 20 ft
- Special Senses. Low-Light Vision, Darkvision 30 ft
- HP (+ HP/level). 6 (+1)
Ancestry Talents
Ratton Origin |
You were raised on the history of your people, passed down through generations via word of mouth. This unspoken history has led to many Ratton learning how to survive early on, using their wits and surroundings to their advantage.
You can move through the space of any creature that is at least your size or Larger, and whenever you are Obscured, it increases by 1 step. Additionally, you gain a permanent +1 bonus to all your spell saves and attack rolls you make. This bonus goes up by +1 for every 10 character levels you have.
This Talent cannot be swapped.
|
Skilled |
You gain proficiency in a Primary or Secondary Skill of your choice.
At 5th character level, you add a bonus dice (base 1d4) to a number of your skills equal to half-proficiency.
At 10th level, you gain the Assurance skill tallent for free, picking any of the skills you are proficient in.
|
Eye for Beholding |
As a Ratton, you have, you have an innate sense, or a mad obsession, for finding and making treasure.
You gain proficiency with the Appraise secondary skill, and a Profession of your choice. Additionally, you gain a Bonus Dice (base d4) for all skills checks involving Appraisal or item creation.
|
You may pick a heritage. You gain everything listed from such.
Some of your talents can swapped for the ones listed below, or be taken at a later levels via
Character Progression. If your GM is using the
Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1.
Furthermore, due to the nature of Ratton, they can gain talents available to other Ancestries who count as '
Ratfolk'. Those talents will be listed underneath their unique talents for each section below.
Here are the talents you can swap at level 1.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
Note: The
Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
Humans are quite diverse, and have different histories across different settings.
Settings
Animundi
Base
In-Depth Description
Names
Animundi
Retrieve
- Masculine: WIP
- Feminine: WIP
- Unisex: WIP
Alignment and Faith
Trivia
- The difference between a Ratton and a Ysoki is....uh...
To Come