"Placeholder"
Physical Description
Anything Special?
Awakened Critter Mechanics |
These do not change, unless you have the corresponding Ancestry Talent. All Awakened start with these.
Base Stats
- Age. Prior to Awakening, a creature's lifespan could vary (from just a few years to several decades if they were lucky). After that, however, the enhanced creature's life may not have an end in sight. At least, if left alone.
- Size. Your size is based on your original form, being either Tiny, Small, or Medium. No matter how small you were, your size counts as Tiny at the smallest. No matter how larger you were, your size counts as Medium at the largest.
- Associated Traits. Any traits you had before, plus Mythical Beast
- Traditional A.Boost Spread. The Awakened's self-actuation takes the form of Intelligence or Wisdom, with the other attribute prioritized to their place in the animal kingdom.
- Language(s). Common, +1 of your choice (+1 per your positive Cha Mod when starting the game, list here)
- Speed(s). See "Awakened Origin".
- Special Senses. See "Awakened Origin".
- HP (+ HP/level). 6 (+1)
Ancestry Talents
Awakened Origin |
The Awakened Critter is a special sort, having gained their sentience at the cost returning to a simpler life.
When you pick this Ancestry, you pick a creature; this being the creature that was Awakened into what you are now. The creature must be of size Tiny, Small, or Medium; must be a Beast or Mythical Beast type creature, and must be TL of 3 or lower.
You gain nothing from that creature's statblock, but it does influence you greatly. Otherwise, you can stand, hold objects, speak, and interact with your environment as if you were more humanoid. Additionally, you gain the following traits, depending on your Base Animal.
This Talent cannot be swapped.
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Awakened Hide |
Your Hide is more durable than others', giving you an edge on survival.
You gain the Natural Armor common feature, allowing you to set your AC to 10 + 2 x DEX or CON (your choice) + Half-Proficiency.
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Legend Lore |
Your Ancestry is deeply entwined with that of legendary creatures, and that fascinates some people.
You gain a Bonus Dice (base d4) on all Intelligence and Wisdom skill checks, and another (up to base d6) involving any topics that involves any mysterious or mythical origins (such as everything pertaining to [Mythical Beasts creatures).
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You may pick a heritage. You gain everything listed from such.
Due to the flexibility of the Awakened Animal, their versatile heritage choices are more limited than other Ancestries.
Some of your talents can swapped for the ones listed below, or be taken at a later levels via
Character Progression. If your GM is using the
Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1.
Furthermore, due to the nature of the Awakened, they can gain talents available to other Ancestries who count as 'Mythical Beasts', and more depending on their heritage. Those talents will be listed underneath their unique talents for each section below.
Here are the talents you can swap at level 1.
Here are the ancestry talents you can gain at later levels.
Unlockable at Character level 3
Unlockable at Character level 5
Unlockable at Character level 7
Unlockable at Character level 9
Unlockable at Character level 11
Note: The
Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
The 4 page backstory
Names
x
Alignment and Faith
y
Trivia
y
Examples of Awakened Critters |
To Come