AT: Inspiring Roar

Inspiring Roar

You can let loose a mighty roar, invigorating your allies or intimidating your foes.

As an action / ◈, you roar, affecting all allies within a range of 10 ft (+ 5 ft to your Proficiency Bonus).

Allies that hear you lose the Frightened and Enthralled conditions, and gain +10 ft of movement until the start of your next turn.

Enemies must roll a Will saving throw (vs DC 10 + your choice of either your Intimidation, or your Proficiency Bonus + CON; your choice). Enemies that fail gain the Frightened and Off-Guard conditions for 1d4 turns. Enemies that Critically Fail are Frightened and Off-Guard for twice that time.

You may use this action once every Swift Rest


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