Ancestry: Human (Hue-mahn)

Human | Humanoid


 

The Human

"It’s hard to make generalizations about humans. They take the concept of 'master of none' as failure in one breath, and as a challenge in others."

 

Human Mindset


 

You Might...

    • Strive to achieve greatness, either in your own right or on behalf of a cause.
    • Seek to understand your purpose in the world.
    • Cherish your relationships with family and friends.

 

Others Probably...

    • Respect your flexibility, your adaptability, and—in most cases— your open‑mindedness
    • Distrust your intentions, fearing you seek only power or wealth.
    • Aren’t sure what to expect from you and are hesitant to assume your intentions.

Description


 

Physical Description

Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.
  Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans have exceptionally mutable physical characteristics compared to other ancestries, with greater variance in height, weight, and other physical parameters.

 

Anything Special?


 
 

Human Mechanics


 

Ancestry Statistics

These do not change, unless you have the corresponding Ancestry Talent. All Humans start with these.

Base Stats

    • Age. Humans reach physical adulthood around the age of 20, though mental maturity occurs a few years later. A typical human can live to be around 90 years old.
    • Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
    • Associated Traits. Human and Humanoid
    • Traditional A.Boost Spread. Humans are exceptionally adaptable, scarily so for many who watch them from afar. This leads to no real recommendation or tradition, as they usually put their scores wherever they saw fit.
    • Language(s). Common, 1 of other of your choice (+1 per your positive Cha Mod when starting the game, list here)
    • Speed(s). 25 ft
    • Special Senses. None
    • HP (+ HP/level). 8 (+1)

Ancestry Talents

Human Origin

You were raised like any other Human, and your experiences shaped your life pre-adventuring. As a human, this could be anything.

You gain proficiency with 2 Skills or languages of your choice. Additionally, your 1st level Feat Choice(s) can have a minimum requirement of 3rd character level.

This Talent cannot be swapped.

Skilled

You gain proficiency in a Primary or Secondary Skill of your choice.

At 5th character level, you add a bonus dice (base 1d4) to a number of your skills equal to half-proficiency.

At 10th level, you gain the Assurance skill tallent for free, picking any of the skills you are proficient in.

Hyperdiversity

Diversity is your strength.

This trait can be swapped at level 1 for any other Skill or Ancestry Talent you qualify for. If you don't you may raise two of your Attribute scores by +1 (up to a +5 at level 1) instead.


  Once swapped, this trait cannot be regained.

Heritage Choice

You may pick a heritage. You gain everything listed from such.
 

Variant Ancestry Talents

Some of your talents can swapped for the ones listed below, or be taken at a later levels via Character Progression. If your GM is using the Classic Ancestries optional rule, you can only take the talents below as you level up, after level 1.
  Here are the talents you can swap at level 1.
 
AT: Adaptive Training, Maneuver
Generic article | Mar 11, 2025

Your adaptability manifests in a range of learnable maneuvers.

AT: Adaptive Training, Spell
Generic article | Mar 11, 2025

Your adaptability manifests in a range of learnable spells.

AT: Adaptive Training, Supernatural
Generic article | Mar 11, 2025

Your adaptability manifests in a range of learnable Hybrid Abilities

AT: Astrology in Action
Generic article | May 4, 2024

You recall the stars’ predictions about your current situation, rolling as d8 and gaining a benefit, or detriment, depending on the roll.

AT: Colorful Courtesy
Generic article | May 5, 2024

You grew up in an area where insults and comebacks have a poetic sting to them, and you gaining helpful diplomatic skills from this talent that showcase your b*tchin skills.

AT: Cooperative Nature
Generic article | Jun 16, 2024

The innately short life of your people lends perspective, granting you the ability to have better Aid checks.

AT: Devil's Advocate
Generic article | Jun 16, 2024

You know more about the forces of darkness than is entirely safe, gaining a bonus dice to harm or help them.

AT: Family Secret Technique
Generic article | May 19, 2024

Teaches a secret technique that has kept humanity alive for generations.
 

AT: Favored Class Bonus, All
Generic article | May 19, 2024

Grants the favored class bonus of the chosen class.

AT: Gloomseer
Generic article | Mar 11, 2025

Gloom holds few terrors for you, with this talent giving you the ability to see in the dark.

AT: Haughty Obstinacy
Generic article | Mar 11, 2025

Human ego, and stubbornness, is legendary to others. It makes them harder to be ordered around or intimidated.

AT: Human Ingenuity
Generic article | May 4, 2024

Humans sometimes have special interests they fixate on much harder than others, allowing you to gain a Skill Talent that makes failing a skill harder.

AT: Magical Tattoos
Generic article | Mar 10, 2024

Runic Tattoos that grant magical abilities, for those that already know how to cast them.

AT: Polyglot
Generic article | Jun 28, 2024

You've come from a background that is fairly multilingual, and this talent gives the ability to pick up languages twice as fast.

AT: Resistant Spirit
Generic article | May 4, 2024

Your will to survive under pressure makes you a little hardier, giving you a bonus dice to all saves.

AT: Skilled
Generic article | Jun 16, 2024

An extra skill from one's culture, with a touch of enhancement like no other.

AT: Wariness
Generic article | Aug 31, 2024

Used to dangers abound, you gain +5 to your passive perception, and it's harder to hide from you.

AT: Weapon Familiarity, Human
Generic article | Apr 27, 2025

A talent for weapons pertaining to humans and their interests, giving you proficiency with swords and guns.


  Here are the ancestry talents you can gain at later levels.
  Unlockable at Character level 3 Unlockable at Character level 5 Unlockable at Character level 7 Unlockable at Character level 9
Unlockable at Character level 11
  Note: The Origin Customization rule allows you to swap any skill proficiency gained for another you don't have, if playing with traditional or other rules.
 

Deeper Lore

Humans are quite diverse, and have different histories across different settings.

Settings

Golarion

Base
Humans are diverse and adaptable people with wide potential and deep ambitions.
  As unpredictable and varied as any of Golarion's peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.
  Humans' ambition, versatility, and exceptional potential have led to their status as the world's predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.

 

Animundi

Base
Humans, Avatars of Ambition

Humans are some of the most common, yet diverse people anywhere and on any given plane. On Animundi, that is no different, though there is a slight cultural wrinkle due humanity's existence alongside, or in stark contrast to, the bestial folk of the plane, as well as it's spiritual and psionic magic. No matter where, however, humankind can come from any walk of life, and are truly able to live from just about anywhere.


  You Might...
    • Seek to understand other cultures, and how Soul Magic affects them.

  Other's Probably...
    • Are wary where you're from, since humans can stubbornly survive anywhere.
In-Depth Description
Diversity and Power

Human adaptability is legendary amongst most cultures, with their ability to change and or adapt to whatever the situation needs being why they've survived for so long. On Animundi, this manifested not only with different cultures cropping up over time, but with how humans have physically changed, and can change, with a strong enough influence from outside forces.

Human Hybrids are some of the most common kind of Hybrid, through natural processes or otherwise. As a result, the most common kind of Caeling, Dracorians, Elf, Ginasi, Orc, or Tieflings are half-human. With this and the abundance of humans around the world, it's small wonder why they're easy to find in any crowd or establishment.

Though, where they're from matters as well.


  Humans of Ituana

The human tribes of Ituana have a particularly storied history of legacy and endurance. They, like others, inherited the powers of the Ginn and other cultures that retreated to the continent. As a result, many of the humans, now, are born with innate elemental sorcery even if they are not Ginasi, and shamanic rituals are more than common in many family traditions. Ituanians are often braned with tattoos or leymarks, and Ituanian humans are no different.


  Humans of Labentia

The humans of Labentia make up a bulk of it's population, with such being little surprise due to it's enforced hegemonic state. Labentian humans trend toward ‘The Traditional’ in their Magimeritocracy, and embrace this way of life in everything they do or create. To this end, Labentian Humans are proud and patriotic to fault.

Due to the proximity of Nuquam, and Labentia’s military prowess, there is much overlap with Humans of the island continent, especially within regard to the Labentian Navy.


  Humans of Nuquam Although Humans cannot survive underwater and, in comparison to other folk, are relatively short-lived; the islands of Nuquam are home to a score ocean-savvy humans. Like the others that live int he region, (Triton, Tortle, Elves, etc), Nuquam Humans have embraced the dangers of the seas and come from nautical backgrounds of all professions. Human vessels of Nuquam take stylistic choices from both Labentia and The Quas continents, the blend of industry and magic creating some of the most unique ships in the world visually.
  Humans of Phiddipus

In the ancestral home of many Dragons and other scalekind, humans are present, but rare. Due to draconic culture of the continent, the human form is seen as a welcome, but temporary stage in life, as much of the Phiddipian populus partakes in the use of transformation magic. In the Land of Transcendence, all are considered equal in the grand piety zeitgeist.


  Humans of the Quas (Quala and Quasi)

While not necessarily a minority, the humans of the Quas continents find themselves among the many beast folk that represent broad swaths of these continents’ diverse populations. As such, any human who garners enough respect to gain a foothold in any governmental position on either continent is treated with both suspicion and respect. Outside of such, humans find themselves brought into the familial units or pack communities many of these societies have if they’re accepted into the fold, and they gain friends amongst some of the strangest company.


 

Names

Golarion
Aerel, Amrunelara, Caladrel, Dardlara, Faunra, Heldalel, Jathal, Lanliss, Oparal, Seldlon, Soumral, Talathel, Tessara, Variel, Yalandlara, Zordlon
Animundi
Human names have no set theme for their names, as they can be found all over the world. Almost all humans throughout the world speak Common and some other language popular where they are from. It's not uncommon for most Human names to be a mix of of words from multiple cultures.
    • Masculine: Bob, Fiesum, Jim, Rath, Saf, Ti, Tychus
    • Feminine: Amber, Sarah, Shaniquah, Vivienne
  • Unisex: Alexei, Emil, Ror

 

Alignment and Faith

Golarion
Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.
  Popular Edicts: Explore the world, strive for greatness, devote yourself to a moral outlook. Popular Anathema: Waste what little time you have

 

Trivia

  • There is a 99.99% chance that you are Human, or at least part Human.

 

Examples of Humans


  To Come

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