Trait: Classic
Old things, for those who have certain tastes, grognards, and all in between.
Classic Subclasses, classic subclass items, and classic rules from previous editions and/or bygone eras. Classic Ancestries are ones that usually included in various rulebooks for games, serving as a baseline for most settings and adventures. Classic Subclasses are versions of classes that play exactly as they did in older and other games, but also function well in this game.
Often, anything with the Magical trait has its effects in an antimagic area. With resources going to waste if their are immediately/instant. To that end, each individual effect will list the severity.
Classic Rulesets are a way to play those games or recreate the feel of those old games. This could capture a classic form of a game, or even go as far as to mimic the "OSR/Old-School Renaissance" style of games.