Hub: Traits

A Traitis a keyword that conveys additional information about a rules element, or acts as a way of organizing certain aspects of the game for play, such as a tradition or ability block of magic, or any other aspect a person, place, or thing may have. Often, a trait indicates how other rules interact with an ability, item, or another rules element that has that trait.

Traits that fundamentally change, alter, or are tied to other mechanics will have a gear (⚙️) next to them, much like various words for rules text do in card games. Otherwise, they are used for sorting and grouping.

 

In this regard, pages for Skills and Ability Traditions are also treated as Traits.

 

General Traits

 

00. Rules and Ruleset Traits

Rules (base)

Rules (Other)

Actions

 

01. Ancestry Traits

Ancestries (General)

(Note: x-folk traits, such as Catfolk, Ratfolk, etc)

 

Ancestries (Other)

 

Heritages

     

02. Class Traits

Classes (General)

 

Class Support

   

03. Skill Traits

Primary Skills

 

Secondary Skills

 

Misc. Skill Related

 

04. Talent Traits

Talents

General

 

05. Ability Traits

Abilities (General)

 

Ability Traditions

Standard Traditions
Classic Traditions
Other Traditions
 

Lists

Fighting Styles

Stances
Martial Arts
 

Spell Lists

Universal Spell Lists
Class Spell Lists Other Spell Lists
 

06. Item Traits

General

Equippable Gear Keywords/Traits

Weapons

Armor

Shields and other Gear

 

07. Condition and Damage Traits

Damage/Element

Physical

Energy

Extraordinary

 

Conditions

   

08. Creature Index / Bestiary Traits

Base Creature Types

 

Creature Subtypes

 

Creature, Other

   

09. Adventure and Ruleset Traits

Setting (General)

 

Setting (Supplemental)

 

Rulesets

 

Terrain and Hazards

 

10. Glossary Traits

 

Organizational


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