A Traitis a keyword that conveys additional information about a rules element, or acts as a way of organizing certain aspects of the game for play, such as a tradition or ability block of magic, or any other aspect a person, place, or thing may have. Often, a trait indicates how other rules interact with an ability, item, or another rules element that has that trait.
Traits that fundamentally change, alter, or are tied to other mechanics will have a gear (⚙️) next to them, much like various words for rules text do in card games. Otherwise, they are used for sorting and grouping.
In this regard, pages for Skills and Ability Traditions are also treated as Traits.
00. Rules and Ruleset Traits |
Rules (base)
Rules (Other)
Actions
Ancestries (General)
(Note: x-folk traits, such as Catfolk, Ratfolk, etc)
Ancestries (Other)
Heritages
Classes (General)
Class Support
Primary Skills
Secondary Skills
Misc. Skill Related
Talents
General
Abilities (General)
Ability Traditions
Standard Traditions
Classic Traditions
Other Traditions
Lists
General
Equippable Gear Keywords/Traits
Weapons
Armor
Shields and other Gear
07. Condition and Damage Traits |
Damage/Element
Physical
Energy
Extraordinary
Conditions
08. Creature Index / Bestiary Traits |
Base Creature Types
Creature Subtypes
Creature, Other
09. Adventure and Ruleset Traits |
Setting (General)
Setting (Supplemental)
Rulesets
Terrain and Hazards
Organizational