Trait: Dazing⚙️
Concussing is a weapon keyword that can help inflict lasting damage to an enemy when they don’t see it coming. Often, this leads to the K.O. one is looking for. Just don’t do the same outside of the game, please. Real concussions are no joke.
(Back to All Traits)Attacks against an enemy made with a Dazing trait concusses them, potentially sending them on a spiral to getting knocked out or even die. Wwhile this often leads to a satisfying K.O. for the player don’t do the same outside of the game, please. Real concussions are no joke.
Trait Mechanic⚙️
When you Critical Hit a creature with a weapon or effect that has this trait, and while the creature has the Off-Guard condition, you worsen it, applying the Staggered condition, lasting until the start of their next turn. If they were already Staggered, they are Stunned instead.
You can also apply the Stagger/Stun if the creature was Blockstunned within the last round (starting from the end of that creature’s turn), or by the attack itself, no critical strike required.
The Staggered and Stun Conditions do not replace or remove the Off-Guard condtion when they end.
Staggered
A Staggered Creature:
- Has disadvantage on Reflex Saves.
- Gains the Off-Guard condition if they didn't already have it, giving them a -3 penalty to the result of their Armor Class / AC, Saving Throws, and all other d20 rolls.
- Cannot use the Rush Action / ◈◈ or the Stride Action / ◈ on their turn.
Cannot use their Reactions / ⮌ (Including Reactive Strikes / ⮌), and they cannot use Free Actions / ◇ outside of their turn.
Stunned
A Stunned creature:(Back to All Traits)
- Automatically Critically Fails Reflex Saves
- Gains the Off-Guard condition if they didn't already have it, giving them a -3 penalty to the result of their Armor Class / AC, Saving Throws, and all other d20 rolls.
- If hit by a Melee Attack, they take damage as if they were Critical Hit once (and more, if the roll naturally Crits).
- Can only use Standard Actions that cost 1/ ◈ or 2/ ◈◈.
- Cannot use the Rush Action / ◈◈ or the Stride Action / ◈, and the creature's natural Movement per turn is halved (After effects that reduce movement on a turnr, such as the as the Ensnaring⚙️ trait for weapons).
Cannot use their Reactions / ⮌ (Including Reactive Strikes / ⮌), and they cannot use Free Actions / ◇ outside of their turn.- Automatically breaks any Grapples the creature is applying.
Weapons
Base
Natural Weapons Simple Weapons Martial Weapons Advanced WeaponsMagic/Enchanted Items
Natural Weapons Simple Weapons Martial Weapons Advanced WeaponsItems
Mechanic⚙️:When you hit an enemy with a weapon or effect that has this trait, and while the enemy is Off-Guard, the effect or weapon’s damage increases by an equal to your Half-Proficiency + a Bonus Dice (base d4). The bonus damage must be any of the damage types the attack can produce.