Trait: Consumable⚙️
Consumable Items are items that, once used, disappear or are used up. For some items this makes sense (potions and elixirs work their magic, food is eaten, the magic on scrolls are used up, etc). For others, like consumable Ammo⚙️, the item just disappears.
The trade off is that Consumables are often easier to craft and make, taking less time per resource.
Mechanic⚙️: Items that have the Consumable trait take 1/5th the time to craft. (e.g. a Potion of Healing, Minor has 1 total item power and magic power levels. Rather than take 5 crafting sessions / 1 Long Rest to craft using Alchemical ingredients, it's done over the course of 1 session or 1 Short Rest).
The trade off is that Consumables are often easier to craft and make, taking less time per resource.
Mechanic⚙️: Items that have the Consumable trait take 1/5th the time to craft. (e.g. a Potion of Healing, Minor has 1 total item power and magic power levels. Rather than take 5 crafting sessions / 1 Long Rest to craft using Alchemical ingredients, it's done over the course of 1 session or 1 Short Rest).