Skill: Knowledge: Medicine
Medicine is a skill based on the science of anatomy and healing. With such, you can patch up wounds and help people recover from diseases and poisons, or diagnose problems that can be healed with mundane (or even supernatural) solutions.
Mechanically, Knowledge: Medicine is used for the Heal Action | ◈◈◈, and may be asked for for various features involving the Healing trait. Talents for Knowledge: Medicine helps cover bases for those who wish to be better at, or even craft, healing supplies.
Knowledge: Medicine uses INT / Intelligence or WIS / Wisdom by default. Knowledge: Medicine is a Primary Skill, meaning it is a major skill that can only be gained by mechanics that grant proficiency. Additionally, it is a Knowledge Skill, which means it is a skill that requires a bit of input from the player and the GM to be used effectively, as well as a little bit of intuition on the player's side to use well.
Skill Talents
These Talents can be gained during Character Progression or other means (such as gaining it from a Background, Increasing your Intelligence attribute, gaining the Expert Talent Gain Class Feature, etc).
Like all Skill Talents, these are meant to be good at anyCharacter Level they are obtained.