Skill: Knowledge: Society

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Knowledge: Society is a skill that favors the understanding of civilization and those denizens therein. It could be understanding the local history, geography, or local myths; or it could using one's understanding of social norms in the stead of more active skills like Diplomacy. No matter what, Knowledge: Society and the talents it governs often rely on Intelligence or Charisma to make up the wit and culture this skill embodies.

Mechanically, Knowledge: Society is a skill that can be used in the stead of others for certain actions. It is also a 'Knowledge' skill, meaning it can be used for certain useful concepts or creatures when using the Recall Action | ◈. It's further usefulness rely on the GM and/or the adventure.

 

Knowledge: Society uses INT / Intelligence or CHA / Charisma by default. Diplomacy is a Primary Skill, meaning it is a major skill that can only be gained by mechanics that grant proficiency. Additionally, it is a Knowledge Skill, which means it is a skill that requires a bit of input from the player and the GM to be used effectively, as well as a little bit of intuition on the player's side to use well.

 

Skill Talents

These Talents can be gained during Character Progression or other means (such as gaining it from a Background, Increasing your Intelligence attribute, gaining the Expert Talent Gain Class Feature, etc).

Like all Skill Talents, these are meant to be good at anyCharacter Level they are obtained.

 
   

Addons and Support

 

Ancestry Talents

 

General Talent

 

Class Features

 

Base Features

(Base, Alternate , and Mastery Features, along with Class Capstones)
 

Class Addon Features

(Subclass and Deadication Features)
 

Common Features

 

Abilities

 

Item(s)


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