Action: Recall Action | ◈
When it comes to creatures, items, places, and even some things; a player can make a skill check to remember what they've already learned. This is a Recall Action, or a Recall Knowledge check, and functions for almost every entity in CHASE.
A Recall Action can only be done once a turn per subject, unless stated otherwise.
When and how to use |
DC
A traditional DC for a Recall Action is 15 + leveled modifiers (TL or Item Power Level + Magic Power Level, etc) + Rarity. This may be altered by the GM at their behest.Recall Identification (Note: History can be used for eacah/all)
Creature Trait | Related Skill |
---|---|
Aeon | Adventuring, Knowledge: Esoterica, Knowledge: Religion |
Beast | Adventuring, Knowledge: Nature |
Celestial | Adventuring, Knowledge: Religion |
Construct | Adventuring, Knowledge: Esoterica, Tinker |
Devil | Adventuring, Knowledge: Religion |
Divine | Knowledge: Religion |
Dragon | Adventuring, Knowledge: Esoterica |
Elemental | Adventuring, Knowledge: Esoterica, Knowledge: Nature |
Fey | Adventuring, Knowledge: Nature |
Fiend | Knowledge: Religion |
Humanoid | Adventuring, Knowledge: Society |
Monstrosity | Adventuring, Knowledge: Esoterica |
Mythical Beast | Adventuring, Knowledge: Esoterica, Knowledge: Nature |
Ooze | Adventuring, Knowledge: Esoterica |
Plant | Adventuring, Knowledge: Nature |
Seraph | Adventuring, Knowledge: Religion |
Spirit | Adventuring, Knowledge: Esoterica, Knowledge: Religion |
Titan | Adventuring, Adventuring, Knowledge: Esoterica |
Undead | Adventuring, Knowledge: Religion |