Skill: Adventuring
Adventuring is a combination of many skills rolled into one, creating a new form of perception and knowledge that benefits just about any PC that takes it. Outdoors, exploring, or in the wilderness: Adventuring helps the party use Survival and knowledge of Locales and Geography to find ways to sustain themselves or identify certain wildlife. Indoors or in the heart of dungeons, Adventuring can be used to help any and all forms of Dungeoneers and trap finders with common sense and stories told. Outside of both, Adventuring can help supplement knowledge and history of almost every creature type, including the highly obscure.
Mechanically, Adventuring can be used for identifying any creature (except for Divine beings/gods that relies on the Recall Action / ◈. Talents for Adventuring either enhance or expand its capabilities to help cover others' bases.
Adventuring can also be used as a "Hint" check, which is governed by the GM or a premade adventure. This allows players who are out of the game to skip or auto-complete a puzzle if the character is sufficiently smart, but the player is not. You're welcome.
Adventuring uses INT / Intelligence or WIS / Wisdom by default. Adventuring is a Primary Skill, meaning it is a major skill that can only be gained by mechanics that grant proficiency.
Skill Talents
These Talents can be gained during Character Progression or other means (such as gaining it from a Background, Increasing your Intelligence attribute, gaining the Expert Talent Gain Class Feature, etc).
Like all Skill Talents, these are meant to be good at anyCharacter Level they are obtained.