Tradition: Warfare

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Warfare is the tradition of fighting with the heaviest impacts possible, overcoming defense, or overwhelming enemies with force. Warfare maneuvers are all about pressing an advantage, and Warfare spells are about dealing as much damage as possible, often at the expense of safety, with big effects.

 

While not a spell school of yore, Warfare draws on other systems and games, particularly the 'tactic-driven, go big or go home' style of play. In traditional fighting, Warfare is likened to the Slugger or Brawler way of fighting. It is a counter to aggressive or swarming styles of play (such as Swarmfighting), but its users are susceptible to punishment for allocating resources to the hit rather than to how it gets there.

 

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0th Rank

 
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