Tradition: Warfare
(Back to All Abilities | Back to All Traditions | Back to All Traits)
Warfare is the tradition of fighting with the heaviest impacts possible, overcoming defense, or overwhelming enemies with force. Warfare maneuvers are all about pressing an advantage, and Warfare spells are about dealing as much damage as possible, often at the expense of safety, with big effects.
While not a spell school of yore, Warfare draws on other systems and games, particularly the 'tactic-driven, go big or go home' style of play. In traditional fighting, Warfare is likened to the Slugger or Brawler way of fighting. It is a counter to aggressive or swarming styles of play (such as Swarmfighting), but its users are susceptible to punishment for allocating resources to the hit rather than to how it gets there.
List of Abilities
0th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
1st Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
2nd Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
3rd Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
4th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
5th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
6th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
7th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
8th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
9th Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
Xth Rank
Maneuvers
Hybrid Abilities
Simple Spells
Complex Spells
Exotic Spells
