Term: Classic Attribute Score Numbering
Classic
In older games, classic attribute scores used a different numbering system, which would ultimately give you a score and a modifier. This system harkens back to the days of Chainmail, and was adapted and refined mechanically by Dave Arneson, one of the co-creators of D&D.
Classic scores started at 10 as the Average, and would have numbers added or subtracted accordingly. To find the modifier from the score, one would have to take that same number and- 1. Subtract 10
- 2. Divide the result by 2
- Then 3. Round down
| Classic Score # | C.H.A.S.E. Attribute # / Classic Score Modifier |
|---|---|
| 0 | -6 and below |
| 1 | -5 |
| 2-3 | -4 |
| 4-5 | -3 |
| 6-7 | -2 |
| 8-0 | -1 |
| 10-11 Average Person | 0 Average Person |
| 12-13 | +1 |
| 14-15 | +2 |
| 16-17 | +3 |
| 18-19 | +4 |
| 20-21 Super Human / Peak Human | +5 Super Human / Peak Human |
| 22-23 | +6 |
| 24-25 | +7 |
| 26-27 | +8 |
| 28-29 | +9 |
| 30-31 Peak of even the most creatures | +10 |
| 32-33 | +11 Peak of even the most creatures |
| 34-35 | +12 |
| 36-37 | +13 |
| 38-39 | +14 |
| 40+ Near Divine, hard cap | +15-19 Near Divine |
| +20 Hard cap without Divine aid. |