Concentration | Profession | Spellcraft | Tinker
Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you’ll come up with next. It might be a genius device with tremendous potential... or it might explode.
You gain Tokens of Inspiration by crafting and inventing new things, or helping others do the same. Your quite adept at pushing boundaries and doing so yourself or helping others gives you the ability to continue on.
[h1Gameplay Additions[/h1 |
You gain the following...
- You gain 2 Attribute Boosts. Traditionally, Inventors set at least one of theirs to Constitution or Intelligence.
- Primary Skill Proficiencies
Secondary Proficiencies or Languages
- Tinker's Tools, a multitool, a pen, a set of common clothes, and a pouch containing 15 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents
Inventors are shaped by what they create, and whom they might be creating for. Their chosen fields of study may involve mechanics or concoctions, or it may involve working with the creation of new beings or entities. Their flaws may involve a lack of compulsion or ethics, or, however rare, an inventor who may not know just how to invent.
These Personality Traits, Ideals, Bonds, and Flaws are not linked in any way, and can be swapped with others from other backgrounds, or used in multitude. They are here to help you create a the social profile of a character, and role play them more effectively.