BG: Inventor

Concentration | Profession | Spellcraft | Tinker


 
 
Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you’ll come up with next. It might be a genius device with tremendous potential... or it might explode.

Inventor Inspiration

You gain Tokens of Inspiration by crafting and inventing new things, or helping others do the same. Your quite adept at pushing boundaries and doing so yourself or helping others gives you the ability to continue on.
[h1Gameplay Additions[/h1
You gain the following...
    • Attribute Boosts
    • You gain 2 Attribute Boosts. Traditionally, Inventors set at least one of theirs to Constitution or Intelligence.
    • Primary Skill Proficiencies
    Secondary Proficiencies or Languages
     
    • Gained Equipment
    • Tinker's Tools, a multitool, a pen, a set of common clothes, and a pouch containing 15 sp.

Feat/ures Gained

Pick one of the following Background Features Pick one of the following Class, Skill, or Ancestry Talents
 

Social Characteristics

Inventors are shaped by what they create, and whom they might be creating for. Their chosen fields of study may involve mechanics or concoctions, or it may involve working with the creation of new beings or entities. Their flaws may involve a lack of compulsion or ethics, or, however rare, an inventor who may not know just how to invent.
  These Personality Traits, Ideals, Bonds, and Flaws are not linked in any way, and can be swapped with others from other backgrounds, or used in multitude. They are here to help you create a the social profile of a character, and role play them more effectively.

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