Either through a slow shuffle or a quick run, this sweet yet foul smelling creature lunges at you with flailing limbs. It's eyes are not focused on you at all as it strikes, and if you're unlucky enough to touch it, it's dermis is soft and disgusting.
Your average flesh enjoyer.
Zombies come in many shapes and sizes, and are usually handled via a template. The Lesser Zombie, however, is something of a base creature so decayed it's lost most of it's flesh and original purpose for living. No amount of restorative magic or shadow magic can fix what was lost, but still this humanoid creature lives on through undeath.
* = Proficiency
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+2 |
-2 |
+3 |
-5 |
+0 |
-2 |
Fortitude Save |
Reflex Save |
Will Save |
+3 |
+2 |
+0 |
Armor Class: 8
Max HP (+AHP): 16 (+0)
Average HP | Formula: 13 (+0) | 1d8+3+5 (+0)
Blockstun Breakpoints: 1 HP
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Speed: 15 ft
Initiative: +2
Creature Senses: Darkvision 60 ft
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Damage Vulnerabilities: Radiant
Damage Reduction: None
Damage Resistances: None
Damage Immunities: Poison
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Condition Immunities: Exhaustion, Frightened, Poisoned, Paralyzed, Unconcious
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Doom Abilities: None
- Proficiency Bonus: +1
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
Base Threat Level: 0.5
EXP: 50
Creature Size: Medium
Creature Type(s): Undead
Source(s): Core
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Armor Type: None
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Appears Dead :
~0.0
While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid corpose. It gains advantage on Stealth checks to be noticed.
Undead Fortitude :
~0.5
If damage reduces the zombie to 0 hit points, it must make a Fortitude saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. On critical success, the zombie takes no damage, and instead gains the Off-Guard condition.
Zombie Physiology, simple :
~0.0
The zombie creature doesn’t require air, food, drink, or sleep. As a flaw, it has forgotten it's former self, gaining no skill proficiencies of it's former origins (ancestries, backgrounds, etc). Additionally, any Healing done to it deals twice as much Force damage instead
Attacks | ◈ per, up to 3 a turn
The Lesser Zombie will attack whatever it feels like, often targeting the closest thing. It's goal is to snuff out life in any form, and will often target living creatures before dead or undead ones. It is not afraid to go after unconcious, but living creatures, too.
Flailing Slam | ◈ | Melee Weapon Attack |
+3 to hit | Hit: 5 (
1d6+2 ) Bludgeoning damage
Lesser Zombies are very simple creatures that will attack anything and do their best to kill them regardless of situation. The only trhing that keeps a zombie of this calibur from killing it's allies is the very slim bit of sentience still residing within the creature.
Uniquely, the Lesser Zombie is one of the few creatures with -5 Intelligence. It is immune to Psychic effects, as per the trait, but some things overcome this and fully take advantage of the zombie's dead brain tissue.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.