Vintian Imperium

The Impero Alleanza di Vintia (From Vintic: "(The) Supreme Alliance of Vintia"), mostly referred to simply as 'Impero' within its borders, or as the 'Vintian Imperium' by outsiders, is an empire formed from the city states along the Wizards Trail and the remnants of Darseras, with Vintia serving as its capital.

Structure

The Imperium is a collection of 46 different city-states and small nations, each controlled by a magistrate that maintain their own laws and taxes. The magistrates are organized in several tiers of influence, with the 20 most powerful noble families serving as the Famiglie Imperiali, who elect the Queen of Vintia once every 45-50 years.   The queen is considered the imperium's supreme ruler. She may change the nations laws by using limited number of imperial decrees during her reign, and serves as the highest judge and the commander of the Vintian Imperial Legions, a singular force serving the entire nation for both armed conflicts and peacekeeping. The queen represeant the nation's progress as dictated by the Famiglie Imperiali and is, at least officially, excluded from laws and dangers of the Grand Game.   The magistrates themselves enjoy great freedoms in managing their domains. As long as they hold no levies or declared tyrannical by their peers they may dictate their state laws and tariffs. Each magistrate divides their land as they see fit, although it is rare for a magistrate and his family to directly and personally hold more than a few hundreds acres of land. The rest of the land is often divided into separate baronies of minor noble families that operate under the ruling family's laws and pay them taxes.

Culture

Despire its common name, the Imperium encompasses many cultures within and does not revolve solely around Vintian customs. A large part of the Imperium society revolve around slavery and the ownership of slaves, with intricate rules and traditions sorrounding the practice. The Raven Queen also plays a large part in the Imperium traditions and general agenda.

Public Agenda

The Vintian Imperium views itself as the rightful successor of the Kingdom of Darseras, exerting its magical practices and rules over Edora.

Demography and Population

In its early days, the Imperium was formed by people of many different cultures and origins, most are from Aderian and Navaran descents who arrived to the Imperium and to Darseras as slaves on the Wizards Trail. Nowadays humans are still the most numerous, but since the fall of Darseras the Imperium became home to a vast collection of cultures and species, all living mixed together in its cities and town.

Religion

While the Fifth Dogma is considered the official state religion, the freedom of all religions is protected by the crown. Any faith may operate inside the empire so long as it does not pose any harm, physiological, mental or otherwise.

Foreign Relations

The Imperium does not have official contact with any Andorian realm. The northern elder races are viewed as complacent for their lack of action during the Vintian Crusades, and as such the Kingdom of Lodir, Clan Telnarthor and Clan Telvarsir are not in any officiall relationship with the Imperium.
 
In the south, Vintia is a leading force in combating the dangers and threats of the Darsal Sea and has strong relationships with the Republic of Kishara, Southern and Northern Amarris.
 
Despite initially viewing them as complacent, the people of the Imperium reached out to help the stranded dwarves of Dam Tarihr after the Battle of the Second Sun, providing them with mages and clerics. The dwaves, in return, provided minerals and ore for the reconstruction of Vintia. Today, both realms share a strong trading and defensive agreements.
Current Date: 2nd of Latsum, 1572

Dalle ceneri, Ci Alziamo
(From Ashes, We rise)

Founding Date
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Imperium
Demonym
Imperial, Vintian
Leader Title
Government System
Meritocracy
Power Structure
Federation
Economic System
Mixed economy
Currency

B
CT Rate: 6%
TMI: High
CMI: High
Trade Information:

High living expanses.

Controled Market.

Used Coinage
Piece ('silver')

Value:
0.0003Pp
Weight:
0.02 lbs. (8 g)
Material:
Silver, fine
PBI: Piece
Pieces, or 'silvers' are the smallest form of currency in the Vintian Imperium, they are broken off from a ducet to be use in small transactions, such as buying food, paying for lodging or other daily or otherwise pedestrian services.

Ducet (25 Pieces)

Value:
0.088Pp
Weight:
0.44 lbs. (200 g)
Material:
Silver, fine
PBI: Bar
Ducets are usually given as montly salaries by lords, masters and business owners. The coin is eched with break markings, and will usually be dismantled by the recievers into pieces by their local blacksmiths.

Regal

Value:
0.033Pp
Weight:
0.03 lbs. (15 g)
Material:
Gold, 22 karat
PBI: Piece
Regal is the Vintian gold standard is carved mostly for decoration as it is not meant to be split. Its main porpuse is to be used is in large transactions, such as expansive professional services and real estate deals.

Platina

Value:
0.026Pp
Weight:
0.03 lbs. (12 g)
Material:
Platinum
PBI: Piece
Platinas are used exclusively by the high society of the Vintian Imperium. In a society that adore luxuries and sophistication money is nothing if not means to an end. Despite it's high value some establishment will not accept any other coin, even a beverage can be a costly expanse in the upper echelons of Vintia.

Official State Religion
Location
Official Languages
Related Professions
Related Ethnicities

Trade Partners

The Vintian Imperium and the Kingdom of Dam Tarihr share a strong and trusty relationship, with the dwarves being the Imperium's main supplier of ore and the Imperium providing the dwarven kingdom protection from topside threats such as the relentless Clan Eramorn. The two nations also work together to ensure their monopolies on the Verilium and Blightwood trades.

Diplomatic Alliance

Relations between the Vintian Imperium and the Republic of Kishara have been generally good throughout the years, although the two have fought several wars over territory related issues and claims. The two nations hold a strong trade relationship that is mostly centered around Slavery and magical goods. While the slave trade has resulted in numerous diplomatic hardships between the two, especially during the unification of Sesan into the republic, but is viewed as an integral part of both realm's cultures and traditions.

Trade Partners

Being the largest exporter of Silver, the Vintian Imperium maintains a fairly stable, and very necessary relations with the Free Cities, with some of its denizens even serving in the Free Cities Board of Directors. This relationship is not without flaws, however, and the Imperium as a whole found itself several times under sanctions or restrictions, mostly over minor land disputes.

Trade Partners

Relations with the former Kingdom of Amarris and the Vintian Imperium were warm, but have soured quite a bit after the kingdom was split. The Kingdom of Southern Amarris has proven to be a party hard to negotiate with, and raised war taxes and tariffs throughout its ports, nearly crippling the Vintian Silver and Gold trade in the Agaman Bay.

Military Agreement

The Vintian Imperium and Kir Drakar exchange very little trade between them. Much of the relationship between the two nations and their allies revolve around combating the red dragonborn of Clan Eramorn and the constant threat of the Gorak Orsinium.

Cold Peace

Despite the The Southern Accord initial purpose was to resist the Vintian Imperium's colonialism, the relations between the two have improved considerably in the last two centuries. With the Darsal Sea becoming much more traversable, it also became a source of conflict for every nation that borders it. While naval conflict do occour, it is usualy over mistaken identity of the sailing vassels and end before any considerable damage is done. Trade relations are between the two side are viewed more as a nessesicty than a courtisey, with most nations in the Darsal Crest still depandant on Imperial silver to feul their economies.

Open Borders

While not officially acknowledging the sovereignty of the Kingdom of Northern Amarris, the Imperium does not view them as a rouge state but as a vassal state of the Kingdom of Southern Amarris. No official diplomatic relations are formally established between the two, yet the Imperium serves as a mediator between the feuding members of House Vigos.

Enemy State

Cigon freed itself from Vintian rule through force during the War of the Darsal Sea. While attempts to reconcile the two are in constant mediation through various agents, the Imperium's reluctance to recognize the kingdom independence proves difficult.

At War

With both denizens of the Imperium and Clan Eramorn seeking to exert their rule over sources of water on the edges of their territories, armed conflict is common. Red dragonborn raiders often descend from the mountains to pillage Imperial towns and villages, kidnapping citizens to serve as slaves in the process. The Imperium has declared the clan as a rogue state of Kir Drakar, and actively assist the Kingdom of Dam Tarihr in engaging the threat.

At War

The Vintian Imperium is still officialy at war with the Kingdom of Ader and the Andorian Church since the first salemizia. This state of war extands to all members of the Andorian Alliance but actual engagement is extremely rare, as both the Imperium and the Alliance wish to avoid a continental war that could spark from such incident.

Enemy States

Both nations hold the official stance that the existance of the other is a threat to its own. While no war or conflict worthy of note have been fought since the Second Vintian Crusades and the completetion of the Great Wall of Vintia.

Articles under Vintian Imperium


The Time of Persecutions

400 AC 500 AC


The Time of Persecutions

An outbreak of Corpus in the The Gold Coast is blamed on high-magic users. The Andorian Church declares marshal law on Ader under the Inquisition. People are burnt on pyres or hanged in town squares all across Lake Kadia, the. Tens of thousands flee to the south were they have to fend for themselves and forge a new nation if they wish to secure a future for themselves and their offspring.
       


  • 404 AC

    Erlspri
    418 AC


    The Shrieking Death
    Plague / Epidemic

    Bardalaga the Witch is burnt on the stake in village near the Rosewood Marsh and the peasantry burn down her alchemy tower. One day after they returned from the deed, the peasants started to shriek in pain as their skin turned black, the priests that arrived to bury the dead were infected as well. Within 3 months almost every settlement on the Gold Coast was infected by the Corpus plague.   The plague ravaged Lake Kadia for almost 12 years, killing more then a quarter of the population. The extremely infectious nature of the disease allowed it to kep spreading north to the Kaviri Highlands and east, through the mountains routes to Evornfel and Osternfel.   Magic users, shamans, and even some bards, already being prosecuted by the Andorian Church in its vendetta against necromancy, were blamed as the cause of the plague. Many were lynched and left to rot in the streets as chaos engulfed the Empire of Ader, not all of them magic users. Elves, halflings, Gnomes and tieflings where targeted as well.   Some folks began to flee south towards the Kingdom of Darseras, carring the plague with them. The kingdom quickly closed its borders, leaving refugees to fend for themselves against the the sickness and the many bandits and slavers that followed them.

    Location
    The Gold Coast
    More reading
    Corpus
  • 415 AC

    15 Erlsum

    The First Salemizia
    Military action

    While the War of Succession rages across Lake Kadia, The Inquisition under the Andorian Church takes upon itself the duty of securing the peasantry. They manage to secure the well being of most denizens of the war torn kingdoms, patrolling from town to town, requiting those they rescued into their ranks so they could be sent to save others.   Following the outbreak of the Shrieking Death, the church claims magic is the root cause and sends the forces of the Inquisition to exile, or kill, all spell casters from Lake Kadia and seize or even destroy their property if needed. A flood of refugees travels south towards Kingdom of Darseras and east, through the Central Amadels towards Osternfel.

    Location
    Lake Kadia
    More reading
    Corpus
  • 416 AC

    3 Midspri

    The Krath Massacare
    Criminal Activity

    A group of sorcerers from Port Valor meet in Krath, trying to secure a ship to go back home. Their open display of magic alerts the locals and two of them trace the group back to their boarding house.   The two proceed to bar all entrances to the building and light it on fire. By the time the Inquisition arrives the building was already burnt to the ground, claiming the lives of all but 3 of its 125 inhabitants. The vast majority of those killed where mostly Free Folk low-magic users.   Port Valor closes all of its harbors and ports across the Cruel Sea to ships from the Empire of Ader.

    Location
    Western Ocean
    Additional timelines
  • 420 AC

    480 AC


    The Wizards Trail
    Population Migration / Travel

    Persecution of magic users by the Andorian Church leads many wizards, sorcerers and other magic users to flee south towards the Kingdom of Darseras, who has more relaxed rules regarding the magical practices.   Coliant Visendaril, King of Darseras, does not allow the refugees into the kingdom, but allows them to settle in any former part of the kingdom. Vintia, formerly an abandoned Darseran city becomes the destination of many, mainly due to the relative proximity to the Darsal Planes but also because of its relatively intact infrastructure that was left.   A great deal of those who traveled the trail found themselves pray to slavers, who were the one of the few ways to cross the land safely, as bandits would rarely attack them. Being magically talented, most of those fleeing were considered as lucrative slaves, and would often exchange their services in return for safe passage of their loved ones. Those contract would usually last for a lifetime or a few decades at the very least and those being transferred would often find themselves in slavery themselves.   Others were forced to relay on smugglers, pirates and other lowlife, and usually fared far worse then those who sold themselves as slaves. While slaves needed to at least be fit and healthy when arriving at their destinations, refugees would often be robbed of their valuables and killed whenever it was convenient or profitable.

    More reading
    Slavery

Rule of Mesmodera

500 AC 620 AC


Mesmodra Rule.png

The Rule of Mesmodera

The elven wizard Mesmodera flee from the inquisition who afraid she'll incite rebellion among the elves living in the Kingdom of Navara. She declares herself as protector of magic and its users, founding the Vintian Imperium in the abandoned Darseran lands.
           

Mesmodra Rule - Flipped.png


The Time of Troubles

621 AC 900 AC

With their beloved protector dead, the people of the Vintian Imperium must fend for themselves once more. Great guilds rise from the ashes and heroes rise on both sides of the northern border. Invasions, wars and famine, the toll of the dead has only started its count.

  • 622 AC

    14 Midfal

    The Conclave of Magi is formed
    Founding

    Following the destruction of their kingdom, the mages of Darseras forms an organization that will prevent such events in the future.

    Location
    City of Darseras
    More reading
    Conclave of Magi
  • 625 AC

    1 Erlwin

    Mariana Berusi is crowned as 2nd Queen of Vintia
    Political event

    Mariana Berusi is crowned as the 2nd Queen of Vintia.

    Additional timelines
  • 675 AC

    1 Erlwin

    Viestra Arimesi is crowned as 3rd Queen of Vintia
    Political event

    Viestra Arimesi is crowned as the 3rd Queen of Vintia.

    Additional timelines
  • 714 AC

    14 Midfal
    720 AC

    14 Midfal

    The Dragonborns
    Population Migration / Travel

    Fleeing from a cataclysmic event, a group of dragonborn priests sacrifice themselves to open a portal into the Amadels from their home world of Ebbir. The bronze, copper, silver and gold tribe settle in an abandond network of dwarven fortresses under the leadership of the later. Together they form the kingdom of Neo Drakonia. Clan Einstein settles elsewhere in the mountains, among the goliath tribes, dedicating themselves to preserve the old ways. Both sing an defensive agreement known as the Draconic Pact.   Both the red clan of Eramorn and the blue clan of Goravroth split into two rival kingdoms and immediately enslave both the green and white tribes. The small number of black dragonborns surviving the cataclysm are banished from all four kingdoms, left to travel the lands as nomads and exiles.   Both the dwarf kingdoms of Lodir and Tarihr view the dragonborn claims on the lands they lost during the Second Sun  as an insult, resulting in hostilities and even wars.

    Location
    Dragon Lands
  • 725 AC

    1 Erlwin

    Mircella Von Frigo is crowned as 4th Queen of Vintia
    Political event

    Mircella Von Frigo is crowned as the 4th Queen of Vintia.

    Additional timelines
  • 748 AC

    6 Midspri
    748 AC

    8 Midspri

    The destruction of Lantan
    Disaster / Destruction

    The Isle of Lantan is destroyed by a series of tsunamis, the gnomish Kingdom of Lantan falls with it.

  • 750 AC

    15 Midspri 12:00

    The Twin Assassinations
    Political event

    Both the High Priest of the Andorian Church and the Queen of Vintia are assassinated at the same day and time, each in their own chamber, in their own residence, in Ammand and Vintia respectively. The act send both the former Aderian Empire and the Vintian Imperium into chaos and wars of successions.

  • 750 AC

    16 Midspri
    756 AC

    14 Midsum

    The Five Years War
    Military action

    Following the assassination of Meircella Von Frigo without proper rules of succession led to a collection of small wars all across the Imperium, most of them were not even related to the throne succession. War continued for 6 years until House Von Derosi has managed to conciliate the many warring sides and unite them once more.

    Additional timelines
  • 757 AC

    1 Erlwin

    Luciana Von Derosi is crowned as 5th Queen of Vintia
    Political event

    Luciana Von Derosi is crowned as 5th Queen of Vintia.

    Additional timelines
  • 762 AC

    3 Midfal
    897 AC

    11 Midsum

    The 2nd Vintian Crusades
    Military action

    Arch Bishop Victor Mangus brands the people of the south as Apostates, and blames them for the assassination of his predecessor, A second crusade is declared on Vintia. Both sides clash over the Roxmore Planes and the Blackfields with thousands dead and even more left injured or homeless.

    Location
    The Blackfields
  • 807 AC

    1 Erlwin

    Jeanette Von Arris is crowned as 6th Queen of Vintia
    Political event

    Jeanette Von Arris is crowned as 6th Queen of Vintia.

    Additional timelines
  • 851 AC

    2 Latwin

    Jeanette Von Arris dies
    Life, Death

    6 years before her rule comes to an end, Jeanette Von Arris dies at the age of 65 when her carriage falls from a cliff during a visit to Dam Tarihr.

    Additional timelines
  • 852 AC

    1 Erlwin

    Lucille Von Arris is crowned as 7th Queen of Vintia.
    Political event

    Lucille Von Arris is crowned as 7th Queen of Vintia.

    Additional timelines
  • 859 AC


    The Lingering Death
    Metaphysical / Paranormal event

    After nearly a century of fighting the Vintian Imperium forces have to resort to Necromancy in order to maintain their numbers. Corpses are raised by the thousands to withstand the numerous invasions and in some cases even to retaliate. The constant deaths and resurrections have led to many souls being left stranded on the prime material, bound by memories, objects and even locations.   Souls who left untreated, developed an unending hunger, haunting and killing Andorian and Vintian troops and citizens alike. While the specters were effective at holding the Andorians at bay, they also wrecked havoc in the northern parts of the Imperium.   A group of former necromancers, Named the Mortalitasi, have taken upon themselves to gather those souls and once every 7 years deliver them to Vintia, where they could be easily guided to the astral plane through the breach in the weave above the Darsal Sea. The ceremony, named Viam Mortis, has become an integral Vintian Imperium traditions and a core part of its culture.

    More reading
    Viam Mortis
    Additional timelines
  • 864 AC

    22 Erlsum

    Lucille Von Arris dies
    Life, Death

    Only 12 years after ascending to the throne, Lucille Von Arris dies of old age. She was 149 years old.

    Additional timelines
  • 865 AC

    1 Erlwin

    Antoinette Von Riasi is crowned as 8th Queen of Vintia
    Political event

    Antoinette Von Riasi is crowned as 8th Queen of Vintia.

    Additional timelines
  • 866 AC

    1 Erlspri
    866 AC

    30 Erlspri

    The 1st Viam Mortis
    Cultural event

    The 1st Viam Mortis is performed in Vintia.

    Additional timelines
  • 869 AC

    26 Erlspri

    Construction of the wall begins
    Construction beginning/end

    In an attempt to sever the lengthy land border between the Kingdom of Navara and the Vintian Imperium, the Queen of Vintia Antoinette Von Riasi pass an Imperial Decree for the contraction of a wall.   The structure would be the ongest mortal made structure ever built and would require an entire generation worth of resources to complete. Under the cover of the ghosts and specters that now hunt the Roxmore Planes and the the Blackfields, carpenters blacksmiths and masons began to move their stocks and send their apprentices to set up workshops.

    Additional timelines
  • 873 AC

    1 Erlspri
    873 AC

    30 Erlspri

    The 2nd Viam Mortis

    Additional timelines
  • 880 AC

    1 Erlspri
    880 AC

    30 Erlspri

    The 3rd Viam Mortis

    Additional timelines
  • 887 AC

    1 Erlspri
    887 AC

    30 Erlspri

    The 4th Viam Mortis

    Additional timelines
  • 894 AC


    The Deadguard is formed
    Founding

    Due to large of the number of raised corpses, the inability to dispose of them quickly, and the lack or soldiers to spare in order to secure the construction of the wall, the deadguard is formed.     The legion of undead recruits would take any able dead body to serve as protectors of the Vintian Wall. When their service is done they are promised a safe journey to the Viam Mortis. Many denizens of the Imperium, especially in the north, contribute their loved one to the cause as the cost to send a soul to a proper voyage becomes more and more costly,

    Additional timelines
  • 894 AC

    1 Erlspri
    894 AC

    30 Erlspri

    The 5th Viam Mortis

    Additional timelines
  • 897 AC

    19 Latsum

    Construction of the wall finishes
    Construction beginning/end

    After 28 years of labor, entire quarries mined to depletion and the Imperium's treasury nearly expanded, the construction of the Great Wall of Vintia is finished. The Queen of Vintia, Antoinette Von Riasi, issues a single year of passage to those wish to go through the gates, after which none will be permitted inside and anyone approaching will be shot on sight by the Deadguard.

    Additional timelines
  • 898 AC

    19 Midsum 12:00

    The Imperium shuts it's gates
    Political event

    The Vintian Imperium shuts it's gate to the northerns. At high noon, the gates of the Great Wall of Vintia closed for the final time. The Imperium never officially renewed contact with any northern territory since, including the members of the Elder Pact.

The Grand Game

900 AC 1100 AC

With the crusades behind them, and their economy recovering, the attention of the Imperium's political elites turns inside, as each try to improve their demesne, more often than not at the expanse of others. The Grand Game is intercepted, and out of two centuries of inner turmoil emerges one of the most complex and delicate diplomatic system the continent has ever seen.
   

The Time of Reforms

1100 AC 1200 AC

The basic rules of the political game has mostly been set. The norms and boundaries decided, the people in power now wield their duties with enough strength to make an actual change and shape not just their own future, but that of their entire society as well.
]

The Black Sun

1200 AC and beyond

An unexpected eclipse occurs. Old feuds are set ablaze and many motives collide as different powers try to achieve their goals. This is the time of our story.