Lady Mallory

Lady Mallory is a powerful wizard (or witch, if you were to ask the residents of Witchmill who named their town for her). She resides in a massive tower built along the Wyrmtail River to the west of The Fellgleam.

 

Mallory is reclusive. Although she is evidently revered by those living in the shadow of her tower, few claim to have actually met her in person and fewer still seem to know very much specifically about her. The one shared certainty seems to be that her magic has allowed the town of Witchmill to flourish, and most in the town seem content to leave it at that.

 

Despite her elven heritage maintaining her relatively youthful apperance, she has expressed to the party that she considers herself quite old.

 

The Tower

For all the mystery that surrounds Lady Mallory, her affluence is indisputable. Her tower is a daunting sight to behold, rising hundreds of feet above the Wyrmtail River and sporting innumerable, arcane runes carved into its inner walls.

 

Few have ventured into the higher levels of her tower, but the foyer--which operates as a magic item shop under the care of her protege Janice--is somehow constantly well-stocked. Its spotless marble walls are inlaid with opal blossom in intricate patterns and every surface gleams in the daylight.

 

Meeting the Party

The party has met Lady Mallory in person exactly twice. Those who trust the party to speak the truth have reliably been surprised and even impressed by this. Others have outright disbelieved them.

 

Sentinel Trap

Their first meeting came as a result of Johann attempting to barter with Janice using Threads that the party had taken from Riverrock. This was the very first interaction any of the party other than Vornaar had had with Janice and it caught her wildly off-guard.

 

Despite being initially taken aback, Janice gathered herself and tried to downplay the Threads as pointless trinkets, offering 10 gold pieces to Johann for the lot. Unconvinced, the bard pressed further--insisting he knew of their value (and even hinting at their power). A stunned Janice would then set up a meeting for the party with Lady Mallory later that evening, going so far as to cast a Mass Suggestion spell in order to ensure the party remained in Town before the meeting. The party did so after the spell worked on most of them and the others were unwilling to split the group.

 

Upon meeting at the ordained time, Janice had every member of the party gather around the Tower Shop's central console. Instructing each to place a hand upon it, they all found themselves temporarily unable to remove those hands. The platform upon which they stood began to ascend into an impenetrable darkness in the ceiling. Once the elevation completed, the darkness vanished with Janice along with it, and the party found themselves in a fight with some warforged-like sentinels.

 

First Meeting

Algernon the Tall was technically the first of the party to meet the Lady. He was taken down by one of the warforged sentinels that had attacked the party in the strange space apparently above the Tower Shop. Strangely, the sentinel raced to his fallen person, clasped something around his neck, and caused him to vanish.

 

After the remainder of the party managed to finish off the other sentinels, they found themselves transported safely to a much more pleasant chamber, and in the company of the Lady as well as Janice once more. Algernon was healed up, though still resting on a small bed nearby.

 

Mallory interrogated the party, evidently familiar with at least their names and some of their story already. It would later become clear that this information came by way of Twig Treefog, who had evidently been working with the Lady in some capacity this entire time. The Lady expressed that she was in the "business of information" and insisted on knowing everything the party could tell her about the camp from which they had come. However, once it became evident that their curse would preclude them from doing so, she insisted that they find a way to break their curse for her own benefit. It was this conversation that introduced the party to the name of Sinfarena, whom the Lady explained could conceivably break a curse that she called "extremely clever and well-constructed."

 

Apparently unwilling to trust the party to return with the information she sought, she asked them to place some peculiar "collars" around their necks--identical to the one Algernon had already been wearing at the time of their reunion. These collars could, she explained, be made to contract to mere centimeters in diameter, killing anyone unfortunate enough to be wearing it at the time. She agreed to remove the collars on the condition that the party returned to her in a reasonable time and with their curses broken. Understanding the unpredictability of time in The Feywild, she would provide the group a guide to ensure they stayed on track.

 

Though this understandably infuriated several of the party members, Janice would speak in the Lady's defense in saying that she was not doing it out of malice so much as necessity. Janice's opinion of Mallory seems to be primarily colored by respect and admiration more than fear.

 

Second Meeting

The party's second meeting with the Lady came after they returned successfully from The Feywild with their curses having been broken. Lady Mallory heard, then, one of Murmus Bigtoe's famous, no-detail-spared monologues detailing every event up until their last meeting with the Lady.

 

Lady Mallory seemed rather surprised to learn of a Vedalken being present in the camp and interested to hear the names Zauroth, Khol Nazalk and Gillath Naethyra. Combining all of the above with the knowledge that the camp existed for the sole purpose of obtaining Threads of the Old Weave, she determined that Crossbones doubtlessly had something to do with Palasar Tolthik and his efforts in the so-called Ascension War.

 

Pleased with her learnings, the Lady removed the party's collars without fanfare or restraint--keeping up her end of the bargain. Without thanking the party, she dismissed them to Janice's care and moved to depart. As an afterthought, she added that she may contact them again one day. For the moment, however, her attention is seemingly on other things.

Current Location
Species
Elf
Birthplace
Unknown
Children
Current Residence
Biological Sex
Female
Character Prototype
Yvonne Strahovski

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