General Goods
General Stores in Esau, sell most kinds of everday items, some adventuring gear, Hunting & Fishing equipment, and many different types of Tools. Some are run by certain Guilds.
While the majority of the stock of in any general goods store is simply everyday items - there maybe some exceptions to this rule. A general store might stock some items that are expensive for the town, but when needed, will sell.
Some simple weapons maybe for sale, a few Potions, healing salves, or various other kits around as well. These items will be kept to a minimum as they do not generate profit frequently - locals do not tend to buy them. However, if there is a need they will be sold immediately, so a few are normal.
Keeping useful stock is a standard rule - with a few drawcard items of some kind. Like a decorative magic sword might be on display in the window. A rare book could be in a glass case behind the counter. These items, while valuable in their own right - are there for certain customers.
Inventory
Abacus = 2gpAnimal Feed (per day) = 5cp - 10 lb.
Ball Bearings (bag of 1,000) = 1gp
Barrel = 2gp
Bell = 1gp
Bit and bridle = 2gp - 1 lb.
Blanket = 5sp
Block and Tackle = 1gp
Bottle, glass = 2gp
Box of 20 Candles (2 sp)
Brush, dandy = 2 sp
Bucket = 5cp
Candle = 1cp
Chain (10 feet) = 5gp
Chest = 5gp
Clothes, Common = 5sp
Clothes, Fine = 15gp
Crowbar = 2gp
Flask or Tankard = 2cp
Glasscutter (2 gp)
Grappling Hook = 2gp
Hammer = 1gp
Hammer, Sledge = 2gp
Horn = 3gp
Ink (1 ounce bottle) = 10gp
Ink Pen = 2cp
Jug or Pitcher = 2cp
Ladder (10-foot) = 1sp
Lantern, Hooded = 5gp
Lantern, Bullseye = 10gp
Lamp = 5sp
Lock = 10gp
Manacles = 2gp
Mess Kit = 2sp
Mirror, Steel = 5gp
Paper (one sheet) = 2sp
Parchment (one sheet) = 1sp
Pick, Miner's = 2gp
Pitchfork (2 gp)
Piton = 5cp
Pot, Iron = 2gp
Pouch = 5sp
Rope, Hempen (50 feet) = 1gp
Rope, Silk (50 feet) = 10gp
Sack = 1cp
Saddle, Exotic = 60gp - 40 lb.
Saddle, Military = 20gp - 30 lb.
Saddle, Pack = 5gp - 15 lb.
Saddle, Riding = 10gp - 25 lb.
Saddlebags = 4gp - 8 lb.
Scale, Merchant's = 5gp
Shovel = 2gp
Signet Ring = 5gp
Sled (20 gp)
Sling = 1sp
Soap, body = 2cp
Soap, clothes = 5cp
Spikes, Iron = 1gp
Trap, Fishing = 5gp
Trap, Hunter's = 5gp
Vial = 1gp
Waterskin = 2sp
Whetstone = 1cp
FOODS
Food Shops = Fresh Food Market, Beverage Seller, Herbalist, and Spice Shop,LOLLIES & TREATS
Artisan's Tools
Carpenter's Tools = 15gpCobbler's Tools = 25gp
Cook's Utensils = 50gp
Glassblower's Tools = 30gp
Leatherworker's Tools = 5gp
Mason's Tools = 10gp
Potter's Tools = 10gp
Smith's Tools = 20gp
Weaver's Tools = 1gp
Woodcarver's Tools = 1gp
Coastal Settlement Inventory
If the settlement that this shop is in is on the coast of a body of water, it also sells these items.Spear Simple Melee Weapon = 1gp
Net Martial Ranged Weapon = 1gp
Fishing Tackle = 1gp
Rowboat Waterborne Vehicle = 50gp
1 lb. of Fishing Bait = 5cp
The basic staples for most towns will include some of the following:
Rope or Chain
Basic Tools
Flour, Grains, or Rice
Dry goods and Rations
Tinder and fire starters
Blankets, Cloth, and Simple Materials
Simple Oils, Cooking supplies, Grease
Nails and Basic Mechanical Supplies
Raw Materials, Ingots, and Bricks
Lighting supplies like Lamps, Candles, and Torches
Fishing and Hunting Supplies
Simple Paper, Inks, and Quills
ALSO maybe
Livestock or Butchered Meats
Finished goods and crafts
Baskets, Pots, Crates, and Functional Storage
ITEMS: Tools - Hunting Items - Gear - Ingredients - Equipment
ALTERNATIVE NAMES: Merchants - Drapery - Grocer - Goods Warehouse
TYPES: Mundane - Equipment
+ Containers
+ General Shopping
+ General Store
+ Adventurer's Supplies
+ Vendors
+ Traditional Shop, Goods Warehouse, Fresh Food Market, Spice Shop, Guild Market, and Equipment Salesman
+ Trinkets
+ Hunting & Fishing
Type
General Store
Parent Location
This is for quick reference using my notes, as well as other websites
Comments