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General Goods


General Stores in Esau, sell most kinds of everday items, some adventuring gear, Hunting & Fishing equipment, and many different types of Tools. Some are run by certain Guilds.

While the majority of the stock of in any general goods store is simply everyday items - there maybe some exceptions to this rule. A general store might stock some items that are expensive for the town, but when needed, will sell.
Some simple weapons maybe for sale, a few Potions, healing salves, or various other kits around as well. These items will be kept to a minimum as they do not generate profit frequently - locals do not tend to buy them. However, if there is a need they will be sold immediately, so a few are normal.
Keeping useful stock is a standard rule - with a few drawcard items of some kind. Like a decorative magic sword might be on display in the window. A rare book could be in a glass case behind the counter. These items, while valuable in their own right - are there for certain customers.


Inventory

Abacus = 2gp
Animal Feed (per day) = 5cp - 10 lb.
Ball Bearings (bag of 1,000) = 1gp
Barrel = 2gp
Bell = 1gp
Bit and bridle = 2gp - 1 lb.
Blanket = 5sp
Block and Tackle = 1gp
Bottle, glass = 2gp
Box of 20 Candles (2 sp)
Brush, dandy = 2 sp
Bucket = 5cp
Candle = 1cp
Chain (10 feet) = 5gp
Chest = 5gp
Clothes, Common = 5sp
Clothes, Fine = 15gp
Crowbar = 2gp
Flask or Tankard = 2cp
Glasscutter (2 gp)
Grappling Hook = 2gp
Hammer = 1gp
Hammer, Sledge = 2gp
Horn = 3gp
Ink (1 ounce bottle) = 10gp
Ink Pen = 2cp
Jug or Pitcher = 2cp
Ladder (10-foot) = 1sp
Lantern, Hooded = 5gp
Lantern, Bullseye = 10gp
Lamp = 5sp
Lock = 10gp
Manacles = 2gp
Mess Kit = 2sp
Mirror, Steel = 5gp
Paper (one sheet) = 2sp
Parchment (one sheet) = 1sp
Pick, Miner's = 2gp
Pitchfork (2 gp)
Piton = 5cp
Pot, Iron = 2gp
Pouch = 5sp
Rope, Hempen (50 feet) = 1gp
Rope, Silk (50 feet) = 10gp
Sack = 1cp
Saddle, Exotic = 60gp - 40 lb.
Saddle, Military = 20gp - 30 lb.
Saddle, Pack = 5gp - 15 lb.
Saddle, Riding = 10gp - 25 lb.
Saddlebags = 4gp - 8 lb.
Scale, Merchant's = 5gp
Shovel = 2gp
Signet Ring = 5gp
Sled (20 gp)
Sling = 1sp
Soap, body = 2cp
Soap, clothes = 5cp
Spikes, Iron = 1gp
Trap, Fishing = 5gp
Trap, Hunter's = 5gp
Vial = 1gp
Waterskin = 2sp
Whetstone = 1cp



FOODS

Food Shops = Fresh Food Market, Beverage Seller, Herbalist, and Spice Shop,
  • Rations, Gnome Mixed trail (2 gp)
  • Rations, Halfling Hearty trail (2 gp)
  • Rations, Elves Delicacies Trail (2 gp)
  • Rations, Earth Genasi Grit Trail (2 gp)
  • Rations, Dwarves Rough trail (2 gp)
  • Rations, Tiefling Hot Trail (2 gp)
  • Rations, Dragonborn Spiced (2 gp)
  • Rations, Wandermeal (per serving) (1 cp)
  • Caviar (50 gp)
  • Maple syrup (1 gp)
  • Meal, banquet (10 gp)
  • Bread (2 cp)
  • Two dozen eggs (2 cp)
  • Travel cake mix (1 sp)
  • 1 gallon of cream (5 sp)
  • 1 lb. of sugar (2 gp)
  • 1 lb. of dried fruit (2 cp)
  • 1 pint of honey (2 sp)
  • One quarter of grain (5 gp)
  • 1 gallon of milk (2 sp)
  • One salted herring (5 cp)
  • 1 lb. of beef or mutton (1 sp)
  • 1 lb. of butter (5 sp)
  • Meat (3 sp)
  • Coffee, common (1 cp)
  • Coffee, marching (1 gp)
  • Black Tea Leaves (2 cp)
  • Herbal tea leaves (5 cp)
  • 1 lb. of raw or fried beans (1 sp)
  • 1 lb. of fungi (2 cp)
  • 1 lb. of rice (1 cp)
  • 1 lb. root vegetables (2 cp)
  • Ice cream (1 sp)
  • 1 lb. of myrrh (8 gp)
  • 1 lb. of wax (5 sp)
  • 1 lb. of camphor (2 gp)
  • 1 lb. of nutmeg (2 gp)
  • 1 lb. of frankincense (3 gp)
  • Pepper (1 lb.) (2 gp)
  • Dill (1 lb.) (1 gp)
  • Cumin (1 lb.) (2 gp)

  • LOLLIES & TREATS
  • Bag of Jellybeans
  • Bag of Mints
  • Animal voices candy (Dog)
  • magical candies
  • Animal crackers
  • Special Mushrooms



  • Artisan's Tools

    Carpenter's Tools = 15gp
    Cobbler's Tools = 25gp
    Cook's Utensils = 50gp
    Glassblower's Tools = 30gp
    Leatherworker's Tools = 5gp
    Mason's Tools = 10gp
    Potter's Tools = 10gp
    Smith's Tools = 20gp
    Weaver's Tools = 1gp
    Woodcarver's Tools = 1gp



    Coastal Settlement Inventory

    If the settlement that this shop is in is on the coast of a body of water, it also sells these items.
    Spear Simple Melee Weapon = 1gp
    Net Martial Ranged Weapon = 1gp
    Fishing Tackle = 1gp
    Rowboat Waterborne Vehicle = 50gp
    1 lb. of Fishing Bait = 5cp



    The basic staples for most towns will include some of the following:
    Rope or Chain
    Basic Tools
    Flour, Grains, or Rice
    Dry goods and Rations
    Tinder and fire starters
    Blankets, Cloth, and Simple Materials
    Simple Oils, Cooking supplies, Grease
    Nails and Basic Mechanical Supplies
    Raw Materials, Ingots, and Bricks
    Lighting supplies like Lamps, Candles, and Torches
    Fishing and Hunting Supplies
    Simple Paper, Inks, and Quills
    ALSO maybe
    Livestock or Butchered Meats
    Finished goods and crafts
    Baskets, Pots, Crates, and Functional Storage



    ITEMS: Tools - Hunting Items - Gear - Ingredients - Equipment
    ALTERNATIVE NAMES: Merchants - Drapery - Grocer - Goods Warehouse
    TYPES: Mundane - Equipment


    This is for quick reference using my notes, as well as other websites


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