Teahouse Building / Landmark in Esau | World Anvil
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Teahouse


Teahouses in Esau serve various teas, coffees and other refreshments. While also, providing meeting places for locals and travellers alike.


HOT TEAS

Ginger and Chamomile tea
Lemon & Honey tea
Peppermint tea
Orange & Green tea
Passionflower tea
Echinacea tea
Thyme & Sage tea
Rose hip tea
Elderberry tea
Turmeric & Marigold tea
Peony & Licorice tea
Milk Thistle tea
Lavender tea


COLD TEAS

Cucumber & Mint tea
Hibiscus tea
Lemon balm tea
Raspberry & Lemon tea
Passionfruit & Vanilla tea
Blood Orange tea
Lemon & Lime tea
Orange & Turmeric tea
Peach & Rosehip tea
Ice Delight: Citrus iced tea of lemon, lime and orange with mango ice cubes.


SPECIALISED

Dragon Fruit tea - protection for plane/realm travel
Rafflesia & Elderberry tea - is Poison - 1d6 poison damage.
Good Berry Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
Blessing Petal: Black tea with goat milk and chewy magical petals. A treat for the soul - blessed 1d4 until next long rest.
Lady Moon: A spicy cinnamon and black tea, perfect for short night endeavours. Increases Darkvision up to 60ft for 10 minutes.
Sunleaf: Green tea heated in the sunlight of dawn of Taiia. It heals the heart - 5 temporary HP until next long rest.
White Lotus: A floral white tea with avrid herbs and lotus. A delight - roll d10 ... on a 10, the drinker gets a prophetic vision.
Tiefling Fire: A red tea with cayenne infused with smokey paprika. For the brave and Tiefling - resistence to fire damage for 1 hour.
Rainbow Rain: various flavours of tea and a secret ingredient - one of a knid flavour. Roulette of Transformatons - roll 1d12 to see what colour hair the drink has for 1 week.
Prickly Tea grey-green leaves make a mild stimulant tea, or with the alchemy skill, a substance called sense - which tastes terrible, unless mixed with cinnamon fern - but grants a +1 arcane bonus and +1 to Perception for 1 hour. Alchemy DC 25, 50 gp
Homely Tea: Nettle leaves, roasted barley and dried apple, among other things. Add a dollop of honey and this tea smells and tastes safe and homely. Can be used as a cure for the Frightened status effect.
Soothing Tea: A fragrant mix of fennel, sage, chamomile and lemon balm. Soothes aches and calms down the drinker, making healing more effective. Drinking this tea on a short rest adds 1d4 to the effects of any healing spells or hit dice a person rolls.
Morning Tea: Mint and ginger are the main ingredients in this, helping somone to start the day bright-eyed and bushy-tailed. Drinking this adds 1d4 to skill checks for the next hour.
Calming Tea: Lavender, tilia and chamomile, with licorice undertones. Winds down the body after a long, stressful day. This tea makes a persom sleep more efficiently - allowing them to have a full rest in 6 hours instead of 8.
Flower tea: Elderflower, rose, marigold, chamomile and limeflower tea. The soft smells of this tea fill you with a sense of enormous well-being. Gives the drinker advantage on Wisdom saving throws for the next hour.
Booster shot: Turmeric, burdock root, aniseed and celery seed are the main ingredients in this - it smells and tastes awful. Does make the drinker feel strangely energized, however. Gives advantage on Strength saving throws for the next hour.
Detox tea: A tea mix containing primarily green tea, parsley, red clover, cilantro and ginger. Someone added dried orange peel to make it taste better, but it is still is an acquired taste. This tea works as a bit of a purifier to calm the stomach and clear the blood, giving the drinker advantage on Constitution saving throws for the next hour.
Cleansing pouch: A pouch containing nettles, pepper, parsley, dandelion and hibiscus leaves. Can be used to steep a tea. Alternatively, it can be wetted and placed straight on a wound as a tincture to clean it out.
Removes Poisoned status.

Abilitea: Choose 1 of 6 flavorful teas for a boost! Flavors come in:
Strong Sakura: A strong floral smell with a sweet taste. For the next 12 hours, your Strength is increased by 1 and any Strength Saving Throws are made with advantage.

Terrific Nutmilk: made with NutMilk Wine - A bit tart that keeps you on your toes. For the next 12 hours, your Dexterity is increased by 1 and any Dexterity Saving Throws are made with advantage.
Composed Chai: Warm and spiced, perfect for a relaxing time. For the next 12 hours, your Constitution is increased by 1 and any Constitution Saving Throws are made with advantage.
Intuitive Infused Ice: If you like your drinks cold, this will hit the spot. For the next 12 hours, your Intelligence is increased by 1 and any Intelligence Saving Throws are made with advantage.
Whimsical Winter White: A mint-like flavor that sharpens the senses. For the next 12 hours, your Wisdom is increased by 1 and any Wisdom Saving Throws are made with advantage.
Charming Chamomile: This flavor can calm your nerves, if you let it. For the next 12 hours, your Charisma is increased by 1 and any Charisma Saving Throws are made with advantage.



COFFEES

Coffee (1 sp)
Flavours = Hazelnut, Spiced, Cream, Dwarvan, Nutmeg, Honey Almond, Cinnamon, Tigernut,
+ Coffee: A brew of roasted coffee beans that gives a temporary reprieve from Exhaustion.
* After drinking coffee, the character negates up to one exhaustion point for the duration of one hour. A character with one exhaustion point will, for the next hour, not feel any negative effects from their drowsiness. A character with two exhaustion points stil has disadvantage on skill checks, but does not see their speed halved for the next hour, and so on. A person can drink coffee for a maximum of three times per day, before it stops being effective.
Once the active coffee period is over, the exhaustion points come straight back, and you still need to sleep to get rid of them in any lasting capacity.

Roguish Shot: A black coffee ... get Halfling Nimble Feet for 24 hours.
Rogue Special: coffee tainted with snake venom to gain resistance to poison (request varied strength) [/spoiler]



ITEMS: Tea, hot and cold - Coffee - Cocoa Broth - Non-Alcoholic Beverages - Milkshakes - Refreshments
ALTERNATIVE NAMES: Tearoom - Cafe - Diner
TYPES: Mundane - Magical


ADDITONS
+ Rowan Trees Berry and Apple Jelly Jam - used as to resist or remove poison damage.
+ Cocoa Broth (aka Hot Chocolate)
+ Magical Drinks menu


Type
Cafe / Tearoom
Parent Location

This is for quick reference using my notes, as well as other websites


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