Hub: Changelog Sandbox
June 2026: Taking a small break, working on other projects, etc. Will be back in a couple months. Much notes and changes not yet implemented.
Notes:
New
Hubs
Ancestries
Ancestry Talents
General Talents
Skills Talents
Class Feature
Class Talent
Common Features
Skills
Abilities
Spells
Maneuvers
Hybrid Abilities
Signature Abilities
Items
Notes:
- Ancestries and Heritages
- Added Dwarven Feats, or equivalent, from 2e (Player Core 2)
- Added remaining Human Feats from 2e (or added new ones, as per usual).
- Added Elves, Catfolk, Gnolls....
- Finished Adding the Dragonblooded Feats (for Dragonfolk and those with the Draconic Legacy Heritage)
- Adding Invocations, and updating the old ones. Reupdaitng some names because many of them still aren't in the public domain. Oh well.
- The base 12 Classes are finally done/reworked. The base framework for a lot of classes worked, but I realized there was a lot things that didn’t work, or ran too antithetical to the design philosophy of the game. To that end, many similar or shared features are the exact same, with deviations coming from features gained at the same class levels and/or later. As such, many classes play like they did before, but cleaner (or in the case a few, actually complete)..
- Changed how Shields work. There's now a Light, Medium, and Heavy Shield, in addition to the Buckler and Tower Shield. Will update all lists appropriately.
New
Hubs
- Trait Hubs
Ancestries
- Ancestry: Half-Elf (Only a baseline mix of the Human and Elf Ancestry, for classic rules, premade adventures and characters, and similar.
Ancestry Talents
- AT: Ageless Patience
- AT: Aggressive Advance
- AT: Barbed Skin
- AT: Bounce Back
- AT: Cave Climber
- AT: Climbing Claws
- AT: Cooperative Actions
- AT: Colorful Comeback
- AT: Disarming Luck
- AT: Draconic Fangs
- AT: Draconic Pulverization
- AT: Draconic Roar
- AT: Draconic Scales
- AT: Dragon Spit
- AT: Dwarven Resilience
- AT: Echo of the Past
- AT: Elf Two-Step
- AT: Elven Eye-Teeth
- AT: Elven Origin
- AT: Elven Precision
- AT: Everybody's Frenemy
- AT: Favored Class, Barbarian
- AT: Favored Class, Cleric
- AT: Favored Class, Fighter
- AT: Favored Class, Paladin
- AT: Feline Bodyblock
- AT: Ferocious Charge
- AT: Flight of the Small
- AT: Forlorn Steadiness
- AT: General Training
- AT: Graceful Guidance
- AT: Halo
- AT: Heroic Presence
- AT: Human Determination
- AT: Human Perseverance
- AT: Hyena Familiar
- AT: Keen Senses
- AT: Keep Moving Forward
- AT: Longevity's Acuity
- AT: Longevity's Expertise
- AT: Longevity's Mastery
- AT: Magic Familiarity, Acumen of Elves
- AT: Magic Familiarity, Arcane
- AT: Magic Familiarity, Court Elf
- AT: Magic Familiarity, Dawn Elf
- AT: Magic Familiarity, Divine
- AT: Magic Familiarity, Dusk Elf
- AT: Magic Familiarity, Elemental
- AT: Magic Familiarity, Fey Magic
- AT: Magic Familiarity, Occult
- AT: Magic Familiarity, Primal
- AT: Magic Familiarity, Shadow Magic
- AT: Magic Familiarity, Soul Elf
- AT: Magic Familiarity, Wode Elf
- AT: Magic Resistant
- AT: Martial Experience
- AT: Natural Ambition
- AT: Natural Skill
- AT: Personal Corona
- AT: Seer of the Shadowed
- AT: Solid Footing
- AT: Spite of the Small
- AT: Stonegate
- AT: Strike with a Vengeance
- AT: Stubborn Persistence
- AT: Stonewalker
- AT: Suspicion's Resilience
- AT: Tree Climber
- AT: Tribal Elf Lordship
- AT: Volitant Vaporwalk
- AT: Unwavering Mein
- AT: Weapon Familiarity, Any Other
- AT: Well-Met Traveler
General Talents
- GT: Action Surge
- GT: Ambush Adept
- GT: Antimagic Shell
- GT: Antimagic Sunderer
- GT: Autodidact
- GT: Breath Control
- GT: Canny Acumen
- GT: Chamelon Actor
- GT: Charge Adept
- GT: Cipher Adept
- GT: Combat Superiority
- GT: Dash Adept
- GT: Defensive Duelist
- GT: Dual Weapon Adept
- GT: Dungeon Adept
- GT: Expeditious Search
- GT: Flanking, hello darkness my old friend
- GT: Grapple Adept
- GT: Great Weapon Adept
- GT: Initiate of Extraplanar Magic
- GT: Robust Health
- GT: Simple Weapon Adept
- GT: Truename Speaker
- GT: Unkillable
Skills Talents
Class Feature
- BCF: As Within, So Without
- BCF: Bardic Colleges
- BCF: Bardic Inspirations
- BCF: Charge of the Wilds
- BCF: Countercharm
- BCF: Cross Initiate
- BCF: Cross Divinity
- BCF: Cross Harmonization
- BCF: Divine Intervention
- BCF: Doctrine of the Cause
- BCF: Doctrine Harmonization, All
- BCF: Domain Harmonization
- BCF: Druid Circles
- BCF: Eclectic Skillset
- BCF: Extra Feat, Fighter’s combat feats, with this game’s general talents and the like.
- BCF: Improved Spell Complexity
- BCF: Initiate of Cleric Domains
- BCF: Inspiration from Nowhere
- BCF: Mighty Rage
- BCF: Nature's Grace
- BCF: Reliable Attacker
- BCF: Saving Exercises
- BCF: Specialist Class Bonus Feat
- BCF: Spellcasting, Bard
- BCF: Spellcasting, Druid
- BCF: The Moment Prepared
- BCF: Timeless Body
- BCF: Transformative Magecraft
- BCF: Voice of the Wilds
- BCF: Wilds Editification
- BCF: Wilds Harmonization
- BCF: Words of Power
- MCF: Channel Divinity, Channel Efficiency
- MCF: Channel Divinity, Resolute Faith
- MCF: Charge of the Wilds, Resist Nature’s Lure
- MCF: Countercharm, Savant’s Heart
- MCF: Fighting Styles, Fighting Style Focus
- MCF: Magical Secrets, Deep Magical Secrets
- MCF: Nature's Grace, Favored Terrains
- MCF: Nature's Grace, Walk of the Ancients
- MCF: Spellcasting, Extended Power
- MCF: Spellcasting, Spontaneous Casting
- MCF: Words of Power, Dramatic Timing
- MCF: Words of Power, Spellspeaker
- SCF: Berserker's Frenzy
- SCF: Berserker's Blows
- SCF: Berserker's Frenzy
- SCF: Berserker's Resolve
Class Talent
- CT: Barbarian's Cleave
- CT: Bewitching Whispers
- CT: Cantrip Expansion
- CT: Cauldron
- CT: Chains of Carceri
- CT: Illusioneer
- CT: In Defense Mode
- CT: Eldritch Martial Training
- CT: Elemental Jets
- CT: Last Destruction
- CT: Metamagic Knowledge
- CT: Otherworldly Leap
- CT: Raging Accuracy
- CT: Raging Intimidation
- CT: Raging Thrower
- CT: Reckless Strikes
- CT: Sight Beyond Sight
- CT: Steps of a Giant
- CT: Titan Mauler
- CT: Void Spell
- CT: Witch's Hut
Common Features
- CF: Caster Spell Slots
- CF: Class Cantrips
- CF: Favored Terrains
- CF: Humble Strikes
- CF: Improved Critical Range (technically not new, just never unhid it for non-testers).
- CF: Reliable Attacks (technically not new, just never unhid it for non-testers)
- CF: Signature Spells
- CF: Slow Fall
- CF: Spell Complexity: Complex
- CF: Spell Complexity: Exotic
- CF: Spell Complexity: Simple
- CF: Spell Recovery
Skills
Abilities
Spells
Maneuvers
Hybrid Abilities
Signature Abilities
Items
- After much deliberating and testing, it’s been easier to rework simple weapons a bit. To this end, all of the established simple weapons from other games (such as 5e and 2e) will have rules intact variants and versions that are more in line with this game's rules (like with the Knife and the Dagger). Balance should remain the same, but simple weapons will not be overburned with Keyword bloat.
- Club simplified, martial variant: Weapon: Cudgel, Light
- Dagger to Knife and Throwing Knife
- Greatclub simplified, martial variant: Weapon: Cudgel, Heavy
- Simple Hammer, Light, to Weapon: Throwing Hammer
- Simple Mace, to…well Simple Mace
- Quarterstaff remains, martial variant: Weapon: Halfstaff
- Simple Spear to Weapon: Bayonet
- Sickle remains, martial variant: Weapon: Battle Sickle
- Other New Simple Weapons
- Weapon: Mallet, Light
- Weapon: Cestus
- Weapon: Mallet, Light
- Index: Wyrmling/r1, Cinder Dragon
- Index: Wyrmling/r1, Red Dragon
- Ancestry and x-folk traits
- Trait: Birdfolk
- Trait: Fortune Folk
- Trait: Plantfolk
- Trait: Phrenicfolk
- Trait: Scalefolk]
- Trait: Subterran Folk
- Trait: Trick-Kin
- Trait: Ysoki
- Weapon Traits: New weapon traits.
- Trait: Cleaving⚙️
- Trait: Dazing⚙️
- Trait: Dispatching⚙️
- Trait: Ensnaring⚙️
- Trait: Grazing⚙️
- Trait: Keen⚙️
- Trait: Massive⚙️
- Trait: Pressing⚙️
- Trait: Sapping⚙️
- Trait: Tethered⚙️
- Trait: Versatile⚙️
- Trait: Vintage⚙️
- [Trait: Wrecking⚙️, no sure if new or not. Screw it./li]
- [Trait: Bleeding⚙️/li]
- Term: Shield, technically not new i just forgor to unhide it
- Ancestry: Amurran
- Ancestry: Dragonborn
- Ancestry: Elf, changed url slug
- Ancestry: Kobold
- AT: Human Origin, changed url slug, fixed some grammar errors
- AT: Amurran Luck, reworked (back) into Cat's Luck, with the old effect being given to a more multiancestry talent Fortune's Favored.
- AT: Bravery, renamed ‘Fearless’
- AT: Cooperative Nature
- AT: Cooperative Soul
- AT: Draconic Oppertunism (*sic), changed url slug, changed the name (to Emotional Exploitation) because Opportunism was hard to spell for 2 years, ttly
- AT: Family Secret Technique, changed url slug, added the Play Dead ability.
- AT: Gloomseer
- AT: Haughty Obstinacy
- AT: Lasting Enmity
- AT: Molten Blows, changed url slug
- AT: Outmaneuver, changed url slug
- AT: Resistance of the Fey, changed url slug
- AT: Sensitive Nose, changed url slug, changed name to 'Acute Sense, Scent'
- AT: Shroud of the Wild
- AT: Storied Glory, changed url slug
- AT: Weapon Familiarity, Dawn Elf
- AT: Weapon Familiarity, Dusk Elf
- AT: Weapon Familiarity, Wode Elf
- GT: Alertness, renamed ‘Eagle-Eyed’, made a new talent for the real Alert/ness from other games.
- GT: Ancestral Enrichment
- GT: Ritual Mastery
- GT: Sharpshooting Adept, added (back) longer range increments not imposing disadvantage.
- ST: Breath Control, renamed ‘Breath Conditioning’)
- CT: Ascendant Step
- CT: Armor of Shadows
- CT: Beast Buddy
- CT: Beguiling Influence
- CT: Burdening of the Body, fixed text, did not rename (Mire of the Mind will become a new talent).
- CT: Devil Sight, fixed text, clarified rules
- CT: Eldritch Spear, fixed text
- CT: Eye of Distant Visions, did not rename, clarified that it is both an Exploit and Invocation
- CT: Metamagic Knowledge, changed url slug, now an invocation as well as an exploit
- CT: Library of Ancient Secrets, renamed 'Library of Ancient Secrets'
- CT: Mask of Many Faces, clarified text
- CT: Misty Image, renamed (back) to Misty Visions
- CT: One with Penumbra, renamed (back) to One with Shadows
- CT: Pact Boon Initiate, renamed Pact Boon Adept
- CT: Runekeeper's Eye, renamed (back) to Eyes of the Runekeeper
- CT: Signs of Ill Omen, renamed (back) to Thief of Five Fates
- CT: Unchained Barbarian
- CT: Whispers of the Grave
- 08th: Initiator's Flexibility, text updated and modernized, url slug updated
- Barbarian
- 01st: Primal Rage, changed url slug, rewritten to be clearer (I hope), added a new common feature that all classes will get. Now called “Barbaric Rage”
- 01st: Unarmored Defense, Barbarian
- 02nd: Primal Paths
- 02nd: Barbarian Adages
- 03rd: Finishing Blows
- 03rd: Unwavering, renamed “Unwavering Vigor”
- 04th: Barbarian Adages, Bonus Feat
- 05th: Additional Attacks
- 05th: Quick Movements
- 05th: Brutality, Renamed “Weapon Mastery”, as it is now shared with the Fighter. Added the Reliable Attacks functionality.
- 07th: Unwavering, Unstoppable, renamed “Unwavering Vigor, Unstoppable Body
- 08th: The Best Defense
- 10th: Primal Rage, Unending Fury, renamed “Barbaric Rage”
- 11th: Resolute Warrior
- Cleric
- Fighter
- 01st: Fighting Styles, Fighter
- 01st: Last Stand, changed url slug, rewritten to be clearer (I hope), added a new common feature that all classes will get changed name (to Fighter's Second Wind), turned "Last Stand" into a Common feature. Some already know where that's going. :y
- 02nd: Combat Vocation, renamed ‘fighter Combat Vocation’
- 03rd:Action Surge, renamed ‘Fighter’s Action Surge’, original effect made into a General Talent, with the Fighter getting the suped up version.
- 03rd: Bravery
- 05th: Fighting Styles, Additional Fighting style, reworked entirely. Available to other classes, still gives another fighting style, but also allows for more maneuver support for other fighting styles.
- 05th: Additional Attacks
- 05th: Reliable Attacker
- 07th: Second Wind, Saving Exercises
- 08th: Combat Flexbility
- 08th: Initiator's Flexibility
- 10th: Additional Attack, Extra Attacks
- ...
- Wizard
- 02nd: Signature Spell Slots, renamed ‘Weave of Magic’, and is shared with multiple classes.
- 01st: Unburdened Teachings
- 03rd: Finishing Blows
- 03rd: Unwavering
- 05th: Brutality, renamed 'Furious Brutality'
- 08th: Initiator's Flexibility, updated
- !!th: Living Juggernaut
- CF: Additional Attack, changed url slug
- CF: Bonus Action
- CF: Draconic Progenitor, changed url slug
- CF: Focus Point Pool, Full, changed url slug, updated text, now available to see because i forgor
- CF: Focus Point Pool, Half, changed url slug, updated text, now available to see because i forgor
- CF: Point Recovery, changed url slug, updated text, now available to see because i forgor
- CF: Power Point Pool, changed url slug, updated text, now available to see because i forgor
- CF: Spell Point Pool, changed url slug, updated text, now available to see because i forgor
- CF: Spell Repertoire / Known Spells
- CF: Wild Empathy, changed url slug
- Maneuver: 5-Foot Step, changed url slug, modernized
- Maneuver: Black Thorn Strikes, changed url slug, changed info, changed name to Black Thorn's Bloom
- Maneuver: Block/Evading Move, changed url slug, changed basic info, changed name to Glancing Block because I am so tired of trying to fix the name
- Maneuver: Inner Sense, Changed function/reworked, renamed "Pellucid Ripple", changed url slug
- Maneuver: Knave's Mockery, changed url slug
- Maneuver: Knee Breaker, changed url slug, changed to be used more frequently but with a nerfed effect
- Manuever: Knockdown Assault, changed url slug
- @[Maneuver: Swipe](article:623e7080-57d1-4cb6-abc2-fda336d33e6, changed url slug
- Ancestry Traits: updated url slugs, updated format, fixed a buncha crap. SHOULD BE READABLE NOW
- Trait: Amurran, included that they are a Luck-based ancestry, which now has its own trait
- Trait: Bugbear
- Trait: Dragonborn
- Trait: Dwarf
- Trait: Elf
- Trait: Halfling
- Trait: Hobgoblin
- Trait: Human
- Trait: Minotaur
- Trait: Ratton
- Trait: Catfolk
- Class Traits: updated url slugs, updated format, fixed a buncha crap
- Skill Traits: updated url slugs, updated format, fixed a buncha crap
- Weapon Traits: updated url slugs, updated format, fixed a buncha crap
- Trait: Agile⚙️
- Trait: Ammo⚙️
- Trait: Finesse⚙️
- Trait: Forceful⚙️
- Trait: Heavy⚙️
- Trait: Range ⚙️
- Trait: Razing⚙️, now called Wrecking
- Trait: Reach⚙️
- Trait: Returning⚙️
- Trait: Safeguard⚙️
- Trait: Thrown⚙️
- Trait: Tripping⚙️
- Trait: Two-Hand⚙️
- Trait: Zen⚙️, lost the ribbon about Monk weapons, because it goes without sayin.
- Trait: Acid⚙️
- Trait: Anti-Magic
- Trait: Aura⚙️
- Trait: Brightness
- Trait: Classic
- Trait: Curse⚙️
- Trait: Cold, now does double damage innately to Staggered, Stunned, and Wet enemies. Hello Shatter.
- Trait: Darkness
- Trait: Dashing
- Trait: Disease
- Trait: Extradimensional
- Trait: Healing
- Trait: Lightning⚙️, removed Advantage component, adding that to the abilities itself. Does double damaged against wet/soiaked enemies.
- Trait: Metaphysical⚙️
- Trait: Morphic
- Trait: Poison⚙️
- Trait: Scrying
- Term: Domain Ability, depreciated, as they are all Signature abilities now.
- Term: Rest, Long
- Term: Rest, Short
- Term: Rest, Swift
- Term: Unique Ability, renamed 'Signature Ability'
Creature Index
Traits
Terms
Changed Articles
AncestriesAncestry Talents
General Talents
Skill Talents
Class Features
*All have been retitled to make searching for crap easier, replacing their #'d syntax with 'BCF'.
Subclass Features
*All have been retitled to make searching for crap easier.
Common Features
Maneuvers
Spells
Signature Abilities
Items
Traits
Terms