Level 1 | As an animalistic form of atavism, your ears are quite sensitive.
Level 1 | As an animalistic form of atavism, your nose is quite sensitive.
Level 1 | You have a keen sense of sight that gives you unmatched aim.
Level 5 | You’ve continued adapting your magic and/or fighting style, making you that much more effective at countering your foes.
Level 1 | Your Fire burns through anything that dares to resist it.
Level 11 | Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities.
For whatever reason, goblins seem to be able to take even the smallest pile of scrap and turn it into something usable.
Level 5 | You work at a pace born from an elf's longevity that enhances your thoroughness.
Level 3 | You know that, in battle, the only way through is forward. Or the other way around.
Your ability to move unseen is so startling, you cause panic.
You eagerly absorbed the old stories and traditions of former generations, namely their love of adventuring.
Level 1 | You've at least spent enough time absorbed into the study to know what Dragons are like, and what they like.
Level 1 | You eagerly absorbed the old stories and traditions of your ancestors, your gods, studying subjects and techniques passed down for generation upon generation.
Level 1 | You've studied traditional elven arts, learning about arcane magic and the world around you.
You eagerly absorbed the old stories and traditions of former generations, namely their ability to learn or hide.
Level 1 | Your culture has lent you the ability to work with metals and ores
Your culture has lent you the ability to work with what you kill, giving you a Profession skill and a easing the workload of certain materials.
Level 1 | You recall the stars’ predictions about your current situation, influencing the fortune of those around you.
Luck bends in your favour at the beginning of encountering a person, granting you a bonus dice.
Level 3 | Your ancestral biology, or a cultural suit you wear, gives you a skin covered in spikes and/or barbs. You are determined to make it everyone else's problem.
As a Ysoki, you have, you have an innate sense, or a mad obsession, for finding and making treasure; gaining skills and bonuses to item creation.
There is light coming from around or within you, granting you a special version of Magic Lights.
Level 9 | Your intractable nature can help you shrug off even the most grievous injuries.
Level 5 | Like a mighty boulder that tumbles down a mountain, you can push people around to great effect.
Level 9 | You recover from near-death experiences with astounding resilience.
Level 1 | Using your Draconic Lineage, you've learned how to channel inner elemental power into a deadly breath attack
You can regain your energy quickly, gaining temp HP during small rests.
Level 1 | People assume your feline agility has some sort of supernatural luck to it. They may be right.
Level 5 | After years of clambering through goblin-made caverns, you can climb easily anywhere you go.
You are one of many folk that has adapted to live with the chaotic laws of the wilds, gaining access to magical abilities.
Level 3 | You’ve learned how to handle situations when you’re out of your depth.
For a creature without feet, you have a strange vertical balance that impresses your allies and confounds your foes.
Level 1 | You grew up in a warrior society of humans that gave as much as it took when it came to using ones wit.
Level 1 | You grew up with strong, emotional intonations that have a powerful sting to them, be they poetic or crass.
Level 1 | You can understand animals fairly easily, gaining the ability to talk with them supernaturally.
Level 5 | You're able to direct people very well, being a sort of tactician of tandem actions.
Level 1 | Your people's adaptable lives and history lend perspective, teaching you the value of community.
Level 7 | The human sense of community is powerful, and the willpower of a human is legendary.
You're not privy to harm, and you can defy even the worst blows with enough willpower.
Level 1 | Your bite and jaws can crush bones, or go through lighter armor.
Halflings are known for their audaciousness, and this talent grants them skills to match.
Level 1 | It's in a dwarf's best interest to understand the rocks of the world, and the history written into them.
Level 1 | You are exceptionally difficult to kill, even when dying.
Level 3 | You've grown used to the dark, having grown used to it to the point of adaptation and dismissal.
Level 1 | For a Human, you know more about the forces of darkness than is entirely safe.
You've made your claws so fine, they've become useful for jobs that other tools are made for. Mostly crime, really.
Level 1 | Amurran luck is legendary, often coming with timing that is beyond parody.
Level 3 | A slight bit of draconic influence resides within your jaws and teeth. As a result, they have become sharp, and possess a slight elemental affinity to them.
level 5 | You're able to channel your Affinity Core to ramp up your elemental capabilities, and your endurance.
Leve 5 Draconic strength ripples through you at the right times, making it so that when you trample or pierce your enemies, they REALLY feel it.
Level 1 | You possess a strange, supernatural resistance to your draconic Affinity Core's element(s).
Level 3 | You're able to let out a piercing, power-filled roar from within.
level 3 | Beyond the usual Scaly Hide some have, you have dragon-like scales that provide additional, supernatural protection..
Level 3 | You have a fraction of the unerring sight of your draconic forebearers.
Level 9 | You have the uncanny ability to dash into or in the air, flying like a true dragon would.
Level 3 | You've grown, or long since had, a pair of dragon wings that can be used to help you defy gravity or ride the wind.
Level 5 | You may or may not already have Draconic Wings, but you know how to soar above and beyond the rest
Level 3 | Your bravery is somewhat heroic, going beyond your fellow dwarves and other folk.
Level 5 | Your dwarven stubbornness makes you shrug off pain, making you the best at what you do
Level 5 | You can use your knowledge of dwarven metalwork and magic to temporarily strengthen you or your allies.
Level 3 | Your dwarven ancestry allows you to shrug off most wounds, given the opportunity.
Level 5 | To elves, their long life is a blessing or a curse, seeing tomorrow as a promise and the past as a well-worn library.
Level 5 | Using a supernatural dwarven power deep within, you attune your senses to the stone around you.
Level 7 | You move in a graceful elven dance, and even your steps are broad.
Level 3 | While elves are durable, many are quite quick, avoiding otherwise fatal blows by a hair's breadth.
Level 3 | Either through an evolutionary link, ativism, or some other biological part of you; your elven heritage has granted you a pair of fearsome fangs.
Level 3 | You have the uncanny aim of legendary elves and spellcasters, likely being one in the making yourself.
Level 1 | With kobold posturing, bravado or simple displays of something or another, you can open up your foe to getting seriously hurt.
Gnomes rarely lose hope, with this talent granting them temporary immunity to frightened effects.
Level 3 | Short or Tall, Friend or Foe, your magnetic personality has its skillful benefits.
As a Ratton, you have, you have an innate sense, or a mad obsession, for finding and making treasure; gaining skills and bonuses to item creation.