AT: Barbed Skin
Tiefling
| Barbed Skin | Your ancestral biology, or a cultural suit you wear, gives you a skin covered in spikes and/or barbs. You are determined to make it everyone else's problem. You become trained in the Intimidation primary skill. If you already were, you gain a Bonus Dice (base d4) instead. Additionally, any creature you have Grappled | ◈may take 1d6 Piercing damage (your choice). Finally, you can withdraw the spikes or barbs at your command, doing so as an Action / ◈. There's no mechanical benefit to doing so, but it could just be for fun. |
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Prerequisites Character Level 3 |