AT: Barbed Skin

Tiefling

 
Barbed Skin

Your ancestral biology, or a cultural suit you wear, gives you a skin covered in spikes and/or barbs. You are determined to make it everyone else's problem.

You become trained in the Intimidation primary skill. If you already were, you gain a Bonus Dice (base d4) instead.

Additionally, any creature you have Grappled | ◈may take 1d6 Piercing damage (your choice).

Finally, you can withdraw the spikes or barbs at your command, doing so as an Action / ◈. There's no mechanical benefit to doing so, but it could just be for fun.

Prerequisites

Character Level 3

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