Weapon: Sock

Bludgeoning

Extra⚙️ | Finesse⚙️

Mace | Unarmed
 

Stats

  • Weapon Group(s): Mace, Unarmed
  • Weapon Type: Melee, Simple
  • -
  • Damage Dice: 0 / 1d4
  • Damage Type(s): Bludgeoning
  • Critical Threshold(s): +10 or nat20
  • Critical Multiplier: x3
  • -
  • Item Cost: 5 cp
  • Weight: 0.1 Bulk (>~1 kg / ~1 lbs)
  • Item Power Level: 1
  • Magic Power Level 0
  • Composition: Cloth (Other: None
  • Rarity: Basic
  • -
  • Additional Effects and Info:
    • 0 / Bludgeoning... +20 or nat19 / x3 ... 5 cp / .1 Bu / 1 IPL / 0 MPL / Basic... Melee Simple Weapon / Groups: Mace, Unarmed… , Finesse, Two-Hand (only)
    • -
    • Finesse
    • Extra: This item does no damage if there is nothing in it. You must put at least 0.2 bulk of something in it (as an Action / ◈ before use (or, alternatively, at least 40 coins). As such, the sock takes on the special properties of whatever was used, such as Silver coins gaining the properties of Silver. After every successful strike, roll a 1d20 . The sock breaks after rolling 5 or lower. Furthermore, anything put into the weaponized sock cannot be retrieved, and the GM can say certain materials can break it prematurely (like Lava).
    •    

Item Description

...I'm not even gonna lie, I was influenced by this comic.


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