1d4 + HProf / Varied... +10 or nat20 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Thrown Natural Weapon / Groups: Thrown, Unarmed … Agile (1), Finesse, Thrown (30/60)
1d6 + HProf / Piercing... +9 or nat19 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Melee Natural Weapon / Groups: Unarmed … Agile (1d4), Finesse
1d6 + HProf + 1 / Piercing + Fire... +10 or nat20 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Melee Natural Weapon / Groups: Unarmed … Agile (1d4), Dispatching, Extra, Finesse
1d6 + HProf / Piercing... +10 or nat20 / x3 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Melee Natural Weapon / Groups: Unarmed … Agile (1d4), Finesse, Heavy
1d6 + HProf / Slashing... +10 or nat20 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Melee Natural Weapon / Groups: Unarmed … Agile (1d4), Finesse, Keen
1d6 + HProf / Piercing, Slashing... +10 or nat20 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Common... Melee Natural Weapon / Groups: Unarmed … Agile (1d4), Finesse, Two-Hand (1d10+Hprof)
1 + HProf / Bludeoning ... +10 or nat20 / x2 ... 0 gp / 0.0 Bu / 0 IPL / 0 MPL / Basic ... Melee Natural Weapon / Groups: Unarmed … Agile (1), Finesse