Index: Wyrmling/r1, Red Dragon
Dragon | Fire
The Wyrmling Red Dragon |
Stat Block |
Red Dragon, Wyrmling/r1
HP (ArmorHP): 72 (+0) / AC: 17 / Movement: 35 ft / 35 ft climbing / 65 ft flying Init.: +0 / PB.*: +2 / Skills: Intimidation +6, Perception +4, Stealth +2Resistance(s): None / Reduction (s): None / Vulnerability: None / Immunity: Fire
+4 +0 +3 +2 +0 +2 +3 +4 +2
Senses: Low Light Vision, Darkvision 60 ft, Blindsight 10 ft
Condition Immunities: Frightened
-
-Features-
Affinity Anatomy, Fire
Fiery Permeation (1d4 fire aura)
Red Tenacity (HP/Level, exp in Intimidation, immunity to frightened)
-
-Actions-
Attack - [◈◈-◈◈◈] - (1 per turn)
Natural Weapons / +6 / 11 varied + 2 Fire -
Energy Breath Weapon - [◈-◈◈◈] - 3⥣ / 1d6⟳ / vs Reflex (17)
22 Fire Damage in 15 ft line or cone, extra actions extend by 10 ft. -
-Tactics-: Dangerous and brutal, tries to overwhelm parties with force.
Full Statistics |
-General- |
+4 |
+0 |
+3 |
+2 |
+0 |
+2 |
+3 |
+4 |
+2 |
-Combat- |
-Skills- |
- Proficiency: +2
- Intimidation: +6
- Perception: +4
- Stealth: +2
- (For all untrained, roll relevant Attribute Scores instead.)
- Language: Common, Draconic
-Other Stats- |
-Features- |
Affinity Anatomy : ~0.0
Within all dragons is a core of magic attuned to an element. This Affinity Core affects their natural weapons and other features they may have, and will be automatically added to their features and actions.
Red Dragons are attuned to the element of Fire, gaining an affinity from volcanic sources within the cores of many worlds.
Fiery Permeation : ~2.0Dragons attuned to Fire absorb the heat of other things around them, despite being hot themselves.
After the Red Dragon uses their Energy Breath weapon, is struck by a Fire effect, or if the temperature around them (hazard levels), they gain an Aura of 10 ft (5 ft x PB) for 1d4 rounds
.Creatures in this aura that end their turn in this aura and that don't have Fire Resistance or Reduction take 2d4 (1d4 x PB) Fire damage. This damage is doubled if the creature is wearing any sort of non-magical Metal at the start of it's turns.
Red Tenacity : ~2.0Chromatic Red Dragons are a prideful, almost foolish sort. This stems from an innate need to appear strong, regardless of the circumstance.
The Red Dragon has Expertise in Intimidation checks, and are immune to the Frightened condition.
Additionally, they gain an amount of health equal to 2 HP per level (TL x PB).
-Actions- |
Attack Action - [◈◈-◈◈◈] - (1 per turn)
The Red Dragon spends actions to attack enemies with their natural weapons. They fight intelligently but brutally, doing their best to overwhelm their enemy with sheer power. A wyrmling cannot attack as well as other dragons, and relies on heavier hits rather than light attacks.
- Dragon Bite / ◈◈-◈◈◈ /Melee Weapon Attack / +6 to hit / Hit: 11 ( 1d8+6 ) Piercing damage + 2 ( 1d6 ) Fire
Dragon Claws / ◈◈-◈◈◈ / Melee Weapon Attack / +6 to hit /Hit: 11 ( 1d8+6 ) Slashing damage + 2 ( 1d6 ) Fire
Dragon Tail / ◈◈-◈◈◈ / Melee Weapon Attack / +6 to hit / Hit: 11 ( 1d8+6 ) Bludgeoning damage + 2 ( 1d6 ) Fire
Energy Breath Weapon : ~4.0/3⥣/1d6⟳/ / ◈-◈◈◈ / Targets Reflex
The dragon exhales a jet of dangerous energy based on their Affinity Core, sending out a blast that needs to be dodged.
Every creature in a targeted area must attempt a Reflex saving throw, vs DC = 15 (10 + CON + PB).
The targeted area starts as either a 15 ft long, 5 ft wide Line or a 15 ft wide Cone (the creature chooses on use). The dragon may spend more ◈s to augment the breath weapon, adding another 10 ft in length (5 ft x PB) or 5 ft in width (5 ft x HPB) to the area per ◈.
Creatures that fail take Creature takes 22 4d8 Fire damage (1d8 x TL), depending on their roll.
Failure: Creature takes full damage.
Critical Failure: Same as the Failure effect.
- Normal Success, Creature takes half damage from the Failure effect.
Critical Success, Creature takes no damage.
Escalation⥣
Term: Recharge⟳]
- This creature does not use Energy Breath Weapon until Round 3. This count goes down each time the creature is @[Blockstunned](article:5b50faf6-5919-45a4-a3b8-a58860d68d94.
- Energy Breath Weapon needs 1d6 rounds before it can be used again (start of turn). Goes down each time the dragon critically strikes a target with a Natural Weapon, or becomes [Blockstunned.
-Doom Traits- |
-Tactics- |
-What others may know...-
DC = 15 + TL, using a Recall Action / ◈.Read or Paraphrase
Heard of (-5 to DC) |
The curious one grasps the concept of a dragon, especially one of this scale color.
Learned of (Meets DC) |
The adventurers see the dragon for what it is, and may see what it will become. To this end, they could attempt to parlay, or attempt another tactic. Dragons aren't inherently evil, though this one may be at odds with what the adventurers want for one reason or another.
Fully Know of (DC + 10 and up) |
The adventurer(s) fully understand what they are speaking to, even knowing the dragon's name and what it's trying to do. To this end, the adventurers would definitely know the strengths and weaknesses of the dragon, both in terms of statblock and the dragon's personal tastes. This could be used to their advantage, if a fight is not in their favor.
Adventure Specific...
N/A-Scaling and Alterations- |
Suggested Loot |
Appraise DC: 10
-Normal Loot-
- Success
- The contents of the Dragons' Hoard
- Critical Success
- Same as Success
-Crafting-
- Success
- Roll 1d6 for
- 1 x Vial Wyrmling Dragon Blood, Fire
- 1 x Wyrmling Dragon Teeth, Fire
- 1 x Wyrmling Dragon Horn, Fire
- 1 x Wyrmling Dragon Scale, Fire
- 1 x Wyrmling Dragon Hide, Fire
- 1 x Wyrmling Dragon Bone, Fire
- Critical Success
- 1d4 x Vial Wyrmling Dragon Blood, Fire
- 1d4 x Wyrmling Dragon Teeth, Fire
- 1d4 x Wyrmling Dragon Horn, Fire
- 1d4 x Wyrmling Dragon Scale, Fire
- 1d4 x Wyrmling Dragon Hide, Fire
- 1d4 x Wyrmling Dragon Bone, Fire
- 1 x Wyrmling Affinity Core, Fire