Term: HP Breakpoint

An HP, sometimes called a Blockstun breakpoint, or just a Breakpoint, is an amount in a creature's max health where damage stops. Instead, a status is inflicted, a special action is activated, or something else happens, depending on the creature. Damage does not stop if the damage is from a Critical Success, the result of a failed Saving Throw, Fall Damage, or special criteria indicated elsewhere (such as the Two-Hand⚙️ weapon trait).
  Non-Player characters gain the Off-Guard Condition (-3 to target’s AC, Saving Throws, and all other d20 rolls) until the start of their next turn.
  By default, all Player Characters have an HP Breakpoint at half their HP (basically, when they become Bloodied.

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