Level 3 | As an Amurran, you've heard stories of catfolk who use long, sharp teeth and knife-like claws to great effect.
Level 1 | You were born with a layer of scales across your entire body that resemble those of your draconic progenitor.
Level 5 | Even if you've cursed their name, some god of darkness or fate has gifted you with the ability to see into the unknown.
Level 3 | Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.
Level 5 | You've inherited some of the magic of great draconic spirits that defy the metaphysical boundaries.
Level 1 | Your ability to blend into the environment is impeccable. Some may even say supernatural.
Level 1 | You innately know a bit more than other folk. At least when it comes to skills.
Level 7 | You're not so easily pushed around. Supernaturally so, as some dwarves tend to be.
Level 5 | Due to something within, your scaled dermis dampens hostile magics.
Level 1 | Your tiny, diminutive, miniature, minute, petite, wee, minuscule, or teeny stature makes you (un)characteristically violent
Level 11 | You channel the might and defense of stone. Literally.
Level 9 | As one of the dwarviest of dwarves, earthen barriers no longer impede your progress.
Level 3 | You've been around enough dwarven sites to know of the beauty, and weak points, of stone and earth.
Level 9 | You have a deep reverence for and connection to stone, able to become one with it with ease.
Level 11 | The rebellious spirit of your dwarven ancestors roils within, and you call it forth to resist anything and everything.
Level 1 Elves are often filled with tales of past deeds or their deeds to come, able to captivate an audience with verbiage and motion alike.
Level 1 | You make up for your size with the ability to work your hands to do complex things.
You can leverage your size to extend your reach and attack more distant foes, giving your weapons more Reach.
Level 11 | Though any elf knows they will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.
Level 9 | Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop.
Level 7 | Your stone-like hide lets you withstand more punishment and the rigors of death.
Level 5 | Your people have seen or experienced civilizations rise and fall, often at the hands of outside forces. As such, they have developed a wariness of others who might seek to influence or control them.
Level 9 | Either through supernatural means or just adding a rock to an arrowhead or sock, you do a little more at the earth's behest.
Level 1 | Certain types of terrain don't bother you. Simple as.
Level 1 | You are actually three individual kobolds in a trench coat acting as a single entity.
Level 5 | You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.
Level 1 | Through deception and subversion, you've learned to use cheap tactics to make smaller members of your party look stronger.
Level 11 | Based on your Elven ancestry and your affinity for your people, you give your allies a +1/+1.