You fly into a frenzy, gaining a more powerful, but less controllable version of Rage.
As such, you gain the following improved benefits from Rage, as well as the following problems:
- The additional damage to your melee and thrown attacks is doubled, dealing your Proficiency Bonus on all attacks, and your Character Level for certain attacks.
- You have Advantage on d12 and d20 rolls that use Strength that aren't attacks (including Reflex Saves and Skill Checks. If you already had Advantage, you gain a Bonus Dice (base d4) instead.
- You have Disadvantage on all Concentration rolls, and suffer a Penalty Dice (base d4) for magical effects.
- As per the Enrage trait, you may activate any Action-related talent, feature, or similar when you enter your rage, doing so as a free action / ◇.
Additionally,
- You cannot exit Frenzied Rage manually as you can with Rage. You still lose the effect when you fall Unconscious.
- You gain a number of Temporary HP equal to your CON + Character Level x 2. After you stop raging, you lose any Temp HP from this effect, if any remains.
- You take a Numerical Penalty to your Armor Class / AC, equal to your to Half-Proficiency.
Augmentation + other notes |
None