S.Ability: Rage
Barbarian | Slayer
Enrage | Heavy⚙️
Stats |
- Tradition(s); Ability Rank: None; 0
- Availability: u.Spell List: None
- Complexity: Exotic
- Cost: 0
- Use Time: 1 action / ◈
- Component(s): None
- Display: None
- Range: Self
- Target(s): Self
- Duration: 1 Minute
- Saving Throw: None
Ability Description |
You tap into your inner fury and enter a unique state called Rage.
You remain in Rage for up to 1 minute, and can leave it at any time on your turns as a free action / ◇. You also leave the Rage state when you fall Unconscious.
While in Rage, you gain the following:
- Your Melee and Thrown⚙️ attacks deal additional damage equal to Half-Proficiency. If wielding a Two-Hand⚙️ or Heavy⚙️ weapon with two hands, this becomes your full Proficiency Bonus.
- You gain Damage Resistance against Bludgeoning, Slashing, and Piercing damage.
- You have Advantage on d12 and d20 rolls that use Strength that aren't attacks (including Reflex Saves and Skill Checks. If you already had Advantage, you gain a Bonus Dice (base d4) instead.
- When you use abilities with the Magical trait (including all Spells and Hybrid Abilities), you must pass a Concentration check ( 1d20) + Concentration⚙️). If you Fail the check, you do not use the Ability, and if you Critically fail, you waste the action(s) and resources needed.
- As per the Enrage trait, you may activate any Action-related talent, feature, or similar when you enter your rage, doing so as a free action / ◇.
Augmentation + other notes |