BCF: Improved Spell Complexity

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Your ability to wield spells as a Channeler or Mage improves with your mastery, giving you the ability to wield even more potent spells.

 

You gain the You gain the Spell Complexity: Complex common feature if you don’t already have it, allowing you to cast Complex Spells, as well as ⤵/Augment Down your spells, provided you have the resources to do so.

If you already could wield complex spells, you gain the Spell Complexity: Exotic common feature, allowing you to cast any and all spells without impunity.

 
Spell Complexity, Complex

You are a complex spellcaster, able to cast almost all spells, save for the ones that can truly break things.

  Complex Spellcasting

Complex Spellcasting gives you access to almost all spells, with only the rare and the mythical forms of magic being outside of your grasp. Simple spells tend to specialize in straightforward, but effective means of magic, whereas Complex Spells have longer descriptions, esoteric effects, and/or require a bit of systems mastery to use effectively. To this end, you gain the following effects:

 

You can learn and use spells and hybrid abilities from your class's spell lists, as long as they have "Simple" or "Complex" in their Ability Complexity stat. You can still use more complex spells if they are granted from other features, classes, and/or abilities.

  ⤴/Augmenting Up

When you gain access to higher rank spells, you can cast stronger versions of lower-rank spells using the same resources. This increases the spell's rank, heightening or "Augmenting up" it to match the Spell Slot or resources used. Many spells have specific improvements when they are augmented up to certain ranks, or even change into stronger versions of a spell. Such changes will always be listed on the spell's description.

As normal, you can only augment your spells up to the limit imposed by your Caster Levels.

  ⤵/Augmenting Down

You can cast weaker versions of your spells, reducing their strength and rank using the same resources. This is called lowering, or "Augmenting down", and can be used to reduce a spell's power to augment it in other ways (such as applying an Ability Augment Talent] using the same Spell Slot. Many spells will even change into weaker versions when they are augmented down to certain ranks, allowing you to learn or prepare only one version of a spell to use each version of it. Such changes will always be listed on the spell's description.

You can augment your spells downward by up to 3 ranks, and all spells cannot be reduced below 1 rank.

 
Spell Complexity, Exotic
p]You are an exotic spellcaster, able to wring out the true potential in all magic.

  Exotic Spellcasting

Exotic Spellcasting gives you access to all spells, with the only limits being your class and your imagination. Simple spells tend to specialize in straightforward, but effective means of magic, whereas Complex Spells have longer descriptions, esoteric effects, and/or require a bit of systems mastery to use effectively. Exotic spells, however, are spells that are either extremely rare, can break reality/the game in fundamental ways, and/or interact with game similar to a Class Feature. To this end, you gain the following effects:

 

You can learn and use spells and hybrid abilities from your class's spell lists, regardless of their Ability Complexity ("Simple" , "Complex" , or "Exotic").

  ⤴/Augmenting Up

When you gain access to higher rank spells, you can cast stronger versions of lower-rank spells using the same resources. This increases the spell's rank, heightening or "Augmenting up" it to match the Spell Slot or resources used. Many spells have specific improvements when they are augmented up to certain ranks, or even change into stronger versions of a spell. Such changes will always be listed on the spell's description.

As normal, you can only augment your spells up to the limit imposed by your Caster Levels.

  ⤵/Augmenting Down

You can cast weaker versions of your spells, reducing their strength and rank using the same resources. This is called lowering, or "Augmenting down", and can be used to reduce a spell's power to augment it in other ways (such as applying an Ability Augment Talent] using the same Spell Slot. Many spells will even change into weaker versions when they are augmented down to certain ranks, allowing you to learn or prepare only one version of a spell to use each version of it. Such changes will always be listed on the spell's description.

You can augment your spells downward by up to 3 ranks, and all spells cannot be reduced below 1 rank.


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