CF: Spell Complexity: Exotic
You are an exotic spellcaster, able to wring out the true potential in all magic.
Exotic SpellcastingExotic Spellcasting gives you access to all spells, with the only limits being your class and your imagination. Simple spells tend to specialize in straightforward, but effective means of magic, whereas Complex Spells have longer descriptions, esoteric effects, and/or require a bit of systems mastery to use effectively. Exotic spells, however, are spells that are either extremely rare, can break reality/the game in fundemental ways, and/or interact with game similar to a Class Feature. To this end, you gain the following effects:
You can learn and use spells and hybrid abilities from your class's spell lists, regardless of their Ability Complexity ("Simple" , "Complex" , or "Exotic").
⤴/Augmenting UpWhen you gain access to higher rank spells, you can cast stronger versions of lower-rank spells using the same resources. This increases the spell's rank, heightening or "Augmenting up" it to match the Spell Slot or resources used. Many spells have specific improvements when they are augmented up to certain ranks, or even change into stronger versions of a spell. Such changes will always be listed on the spell's description.
As normal, you can only augment your spells up to the limit imposed by your Caster Levels.
⤵/Augmenting DownYou can cast weaker versions of your spells, reducing their strength and rank using the same resources. This is called lowering, or "Augmenting down", and can be used to reduce a spell's power to augment it in other ways (such as applying an Ability Augment Talent] using the same Spell Slot. Many spells will even change into weaker versions when they are augmented down to certain ranks, allowing you to learn or prepare only one version of a spell to use each version of it. Such changes will always be listed on the spell's description.
You can augment your spells downward by up to 3 ranks, and all spells cannot be reduced below 1 rank.
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