Your ki shrouds you in a blazing veil that burns enemies who try to hit you, and punishes them if they fail to.
Until the number of rounds has expired (counting at the end of your turns), any time an enemy attempts to hit you, they take 1d4 Fire damage on a Normal or Critical hit against you. If they miss, they take 2d4 damage on a miss. If they Critically Miss, they take 2d6 damage.
Augmentation + other notes |
⤴/Augment Up If at least 1 resource point was spent on this ability, enemies trying to attack you suffer a
Penalty Dice (base d4) to hit you.