GT: Ritual Mastery

Ritual


 
Ritual Mastery

You are savvy enough in the art of rituals that you've learned how to use them effectively. Even if you are not a spellcaster.

When you acquire this Talent, you gain the Innate Ritualist, the Spell Library / Prepared Spells, and Spell List Collection common features, if you don't already have them. The spell list(s) associated with this feat and these features are from a full caster class you choose that has the Spell Repertoire / Known Spells or Spell Library / Prepared Spells common feature (Cleric, Druids, Sorcerers, Wizards, Witches, etc).

You gain the ability to use all spells on that class's spell list with the Ritual trait, though they can only be used as a ritual. They are kept in a Log Book of your saved rituals is equal to yourProficiency Bonus.

Additionally, as you gain this talent, you immediately recieve a log book with 2 Ritual spells of your choice within. This likely comes from your adventuring career, a sudden story hook your GM has carefully crafted, or it materializes from thin air and hits you in the face.

Prerequisites

Character Level 3

  Innate Ritualist:
All spellcasters (and some not) can Use a Ritual, but they must have the spell prepared or known to do so. You don't need to.
  As the long as the Ritual is available to you in your Spell Library or similar, and you have access to such (i.e., a Wizard and their spellbook, a Warlock and their Ritual Book, an Engineer and their Formula book, an Arcanist and just being alive, etc), you may cast/use said Rituals as if you had prepared them.

  Spell Library:

You have a vast array of spells you can tap into, stored in an artifact or written in the pages of a book. These were classically called 'Prepared Spells', but for you this is called your Spell Library.

You cannot use all the spells in your library, but you can prepare a number of spells per day equal to your level in the class that grants this feature + your spellcasting modifier (Intelligence for Wizards, Wisdom for Clerics and Druids, Charisma for Paladins, etc). For example, a level 4 Wizard with +3 Intelligence can prepare 7 spells a day. A level 4 character that has 1 level of Cleric, 3 of Druid, and a +4 in Wisdom can prepare a total of 12 spells, 4 from Cleric, and 8 from Druid (though, they can only prepare rank 1 spells from the Cleric).

Adding Spells to your Spell Library goes along with the Spell List Collection or the Spell List Understanding common features, which you will get along with this feature unless you prepare your spells in a different manner.


  You prepare spells by doing the Preparing Your Spells activity, with said information being repeated here.
 
You prepare the list of spells that are available for you to cast. To do so, choose a number of spells from your source of spellcasting (either a Patron/Deity/Higher Power with Clerics and Druids, and a Spellbook for Wizards) equal to your Spell Collection class level + your caster modifier (minimum 1 spell). The spells must be of a level for which you have spell slots or spell points.
  For example, if you're a 3rd-level wizard, you have four 1st-rank and two 2nd-rank spell slots. With an Intelligence of 3, your list of prepared spells can include six spells of 1st or 2nd rank, in any combination, chosen from your spellbook. If you prepare the 1st-rank Faultless Fusilade, you can cast it using a 1st-rank or a 2nd-rank spell slot. Casting the spell doesn't remove it from your list of prepared spells.

  You can change your list of prepared spells when you finish a Long Rest. Preparing a new list of spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: Around 10 minutes, or a Swift Rest's time.
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This feature is how you add spells with the Spell Library / Prepared Spells Common Feature, or similar features.

Along with this Common feature will be an item, entity, or creature this will use to store your spells, such as a Spell Book, a familiar, or similar. This item will be your repository of spells you know from the class that grants this feature, including Cantrips.

When you gain this common feature (usually at Caster level 1), your collection starts off with a number of spells equal to 5 plus the level of the class that grants this common feature. This does not include Zeroth level spells. A GM may choose to give more or less, but only as an alternative to rules as written.


  Adding a spell into your Collection/Library uses the Managing your Library Activity. Said info will be repeated.
  Spell Collection
The spells that you add by Spell List Collection as you gain levels reflect what you've learned or gained during your adventures, as well as breakthroughs as you undertand the multiverse. You could discover a spell recorded on a scroll in an evil wizard's chest, or in a dusty tome in an ancient temple devoted to a god of knowledge. When you find such, you may be able to copy the spell into your Collection.

Copying a Spell into your Library

Suitable spells to add to your Collection must be of a Spell Rank you can prepare or use (via the Spell Library or Spell Repertoire common features), Once you find them all you need is the time and resources to decipher and copy them.

For each numbered rank of the spell, the process takes 1 hour and costs 10 gp per spell level (Cantrips take 10 minutes or a Swift Rest). The cost representing the material components, inks (for spellbooks), time mimicking or teaching the spell (to entities and familiars), and whatever else may go into your Spell Collection. Once done, however, can prepare these spells just like any other you have.

Replacing your Collection

You can copy a spell from your own Collection into another form of your Collection (one spelbook to another, for example, if you want to make a backup of such), This is just like copying a new spell into your Collection, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only half the time and cost to do so.

If you lose your connection to your Collection (like losing your spellbook, having your connection severed from your familiar, etc), you can use the same procedure to transcribe the spells that you have already prepared into a new form of Collection. Filling out the remainder requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place, with those who rely on familiars need only to find a new Familiar and teach them anew.

Adding Spells to your Spell Library / Prepared Spells goes along with the this feature common feature, which you will get along with the Spell Library feature unless under different circumstances.


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