CF: Favored Terrains

Terrain

 

You have an uncanny affinity to thrive while in certain places.

Favored Terrains

When you gain this feature, pick a type of Terrain-based Lore skill from the following list: Artics, Coasts, Deserts, Forests, Grasslands, Islands, Mountains, Plains, or Swamps.

You become trained in in that lore skill, and it, along with any other Lore Skills with the Terrain trait, is added to any Explorer's Log you make.

Others may exist, such as various cities or places (such as Urban Centers) or places from different worlds or specific adventures, and/or they do not have the terrain trait. In that regard, your GM may allow that area, biome, or specific location to be used in the stead of the above choices or any lore skill.


 

These terrains will affect you, some of your class features, and/or your party while you reside in them or places like them.

You gain the following benefits while in your Favored Terrains and/or when discussing your Favored Terrains

    • When you make an Intelligence or Wisdom related skill check, you gain a Bonus Dice (base d4) to the roll.
    • You and your Familiars and/or Companions (not other PCs) ignore Difficult Terrain, but not Greater Difficult Terrain. Additionally, your allies are not slowed by hazard related difficulties (difficult terrain, harsh weather, etc) during overland travel or exploration.
    • When you forage for food with the Adventuring skill or loot enemies with the Appraise skill, you find twice as many items on a Critical Critical Successfor skill checks.

  Explorer’s Log

Additionally, you can convert a Log Book into a Explorer's Book, to store your Favored Terrains in.

Losing the book confers no penalties, but you must remake and/or reconvert the book with all your current terrains before you can add any more. This costs about the same as normal Log Book conversion, and only takes a Short Rest to complete.


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