GT: Antimagic Shell
Anti-Magic
| Antimagic Shell | You have practiced techniques useful in surviving against spells, spellcraft, and other spell-like effects. A number of times per Short Rest equal to your Half-Proficiency, as a ◇, you can cause the effect of a Saving Throw that is a Normal Failure or Critical Failure to become a Normal Success instead. This form of success will still trigger effects that turn normal successes into Critical Successs As an example, if you would roll a failure vs a Fireball spell, it becomes a Success instead. This only affects effects that are Magical. |
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Prerequisites Character Level 5 |