Spell: Fireball

Arcane | Evocation | Fire | Elemental


 

Stats

    • Tradition; Ability Rank: Evocation; 3
    • Availability: u.Spell List: Arcane, Elemental
    • Complexity: Complex
    • Cost: 3
    - -
    • Range: 120 ft
    • Target: Creatures in range
    • Duration: Instant
    • Saving Throw: Reflex

Ability Description

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame.

Each creature in a 25 ft radius from a point you pick must make a Reflex saving throw. A creature takes 10d6 ⤴ Fire damage on a failed save, or half as much damage on a successful one. On Critical Success, they take no damage.

The fire ignites any flammable objects in the area that aren't being worn or carried.

Augmentation + other notes

⤴/Augment Up:

When you cast this spell using a spell slot of 4th level or higher, increase fire damage by 2d6 for each slot level above 3rd.

At 5th rank, You can choose to delay the Fireball's explosion, turning it into a tiny bead that looks like liquid lava. It becomes a Concentration⚙️ spell you can Sustain Action | ◈ once a turn or detonate as an ◈. For each turn you Sustain the spell, you increase its damage by 1d6 , up to your Proficiency Bonus. If you lose concentration, the spell is lost.


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