GT: Dungeon Adept

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Dungeon Adept

You become a master of dungeons, and not in a way that upsets trademarks and copyright.

 

You gain Advantage on skill checks made to detect the presence of hidden objects, environmental hazards, secret doors, and/or traps.

Additionally, you have on Saving Throws made to avoid or resist traps and trap-like mechanisms (such as explosive runes), even if they are concealed from you. You also gain Damage Resistance to traps and trap-like mechanisms (such as explosive runes, again), no matter their damage type.

Finally, you become trained in Lore: Dungeons.

Prerequisites

Character Level 3
  Note: This talent was originally going to be called 'Dungeon Mastery', but for obvious reasons that had to be changed.

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