GT: Dungeon Adept
...
| Dungeon Adept | You become a master of dungeons, and not in a way that upsets trademarks and copyright. You gain Advantage on skill checks made to detect the presence of hidden objects, environmental hazards, secret doors, and/or traps. Additionally, you have on Saving Throws made to avoid or resist traps and trap-like mechanisms (such as explosive runes), even if they are concealed from you. You also gain Damage Resistance to traps and trap-like mechanisms (such as explosive runes, again), no matter their damage type. Finally, you become trained in Lore: Dungeons. |
|---|---|
Prerequisites Character Level 3 |