BCF: Fighter's Second Wind

Fighter

Healing
 

(1st) Fighter’s Second Wind

Even in the heat of battle, you’re able to protect yourself from harm by taking a breather.

You gain the Last Stand common feature, allowing you to regain a large amount of HP once per Short or Long Rest.

Additionally, when you use it, or anything else with the Healing trait that you use on yourself, you can recover an extra amount by spending and rolling your Hit Dice, healing yourself for the amount rolled.

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  Last Stand

You have a limited well of stamina that you can draw on to withstand some harm.

You can, as a Free Action

— ◇ on your turn. When you do, you regain Hit Points equal to 1d10 + Your CON + Class Level.

Once you use this feature, you must finish a Short or Long Rest before you can use it again.


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