BCF: Bardic Inspirations

Bard

...
 

The first Act of your supernaturally charged action/adventure takes cues from your inspirations. As such, you can use that to your own ends.

 

You gain the Inspiring Word, Boast and Inspiring Word, Heal Signature Abilities, both of which allow you to inspire your allies with supernatural magic that helps them get by.

 

Additionally, you gain the following Common Features, which will aid you in your adventuring career.

 
inspiring Word, Boast

You speak words of inspiration, being just what’s needed to turn the tide in mind and body.

 

When you use this ability on a creature within range, they gain a special 1d4 they can use on their next roll that requires a 1d20 , such as a Skill Check, Attack, Saving Throw, or whatever is needed. When not used on your turn, this ability is uses your reaction, and can be used before or after the roll is made.

This inspiration lasts until it is used, the end of a Swift Rest, or after 10 minutes (whichever comes first).

 

Special: Spell Slots cannot be spent on this ability.

 
inspiring Word, Heal

You speak words of encouragement, allowing an ally to stomach a blow through natural and supernatural means.

 

When you use this ability on a creature within range, they gain a special Free Action / ◇ that allows them to heal an amount equal to your Class Key Attribute + their Hit Dice / HD, or a D8 (their choice). When not used on your turn, this ability is uses your reaction, and can be used before or after the roll is made.

This inspiration lasts until it is used, the end of a Swift Rest, or after 10 minutes (whichever comes first).

 

Special: Spell Slots cannot be spent on this ability.

 
Power Point Pool

You gain a supernaturally powered pool of points, called Power Points.

 

Your Power Point Pool is equal to the 2 + Class Level of the class that gave this feature + your Proficiency Bonus + other features or talents.

You may spend these points on Maneuvers, Hybrid Abilities, Ability Augment Talents, or any other Signature Abilities that may come from your class (such as Channel Burst for various Channelers). The effects used by your Power Points are considered Magical, for the sake of spellcasting and spell-restricting effects.

 

You regain all these points on a Short Rest.


Powered by World Anvil