There are many castles and other fortifications across the islands of the
Helerin Archipelago. Many of these form part of each nation's defences, and are home to nobles and mighty captains. Others may be home to mages, rogues, or other independent actors.
Helerin’s military and defensive structures, from towering fortresses to coastal watchtowers, are built with durability and strategic importance in mind. These fortifications often reflect Norran and Boma craftsmanship, with robust stonework, reinforced walls, and towers that provide vantage points over critical regions.
Castles and forts, particularly in mountainous areas like Remon and Forbin, serve as both military strongholds and symbols of protection for the people. Walls, battlements, and gatehouses are carefully designed to defend against potential threats while displaying the power and stability of the ruling forces.
For more information about the architecture and buildings of Helerin, see:
Architecture.
See also:
Castles and towers of Forbin
Castle Kamand is a fortress in
Bostin on the eastern coast.
Lord Motta, a great support of the
Golden King, is in charge here.
Darkstone lies on the west coast and is home to the
Keeva Lord of
Gilrim,
Seras Halfmoon.
Fort Jalus is a great keep overlooking the
Bay of Jalus. It is from here that
Kirra Frenmar governs the region of
Jalussan.
The Golden King,
Trybon Fane, holds
court in his vast palace in Forbin's capital,
Holdras.
Northwatch is a mighty fort in the
Northern Marches. From here,
Halla Shride strives to maintain her precarious rule over the region.
Guarding the east-west road across
Midrun, White Keep is home to the
Lord Guardian of the region,
Pel Highstaff.
See also:
Castles and towers of Mar Mabon
Castle Varathis rises at the western end of
Orbont's busy harbour, a multi-tiered fortress that combines elegance with defensive strength. Its sweeping arches and balconies offer a commanding view of the city and the
Mabon Channel.
Lord Trivek, known as ‘Tormus the Handsome,’ holds court here, using his charm and cunning to navigate the labyrinthine politics of Orbont.
Commander Varodeen is Trivek's military chief, leading Orbont's garrison stationed within the castle.
Perched on a rocky outcrop at the western edge of
Gathansin, the Citadel of the Serpent looms over the town like a watchful guardian.
Mistress Bantheen, a shrewd and formidable ruler, resides within its walls. The citadel is renowned for its unique spire shaped like a serpent’s head and the presence of the Serpent Guard, a disciplined force that ensures the Mistress’s grip on power.
Commander Ranteen is their ambitious leader.
Fort Tavad stands at the northern edge of the
Jarocan Plain, a symbol of neutrality and collaboration amidst the shifting alliances of the Mar Mabon Townships. Overseen by the seasoned
Commander Jorn, it serves as a meeting place for township leaders, protected by the sworn neutrality of the Knights of Mabon, who mediate disputes and uphold agreements under the auspices of the goddess
Lessada.
The Palace of the Sun in the city of
Argonsa is a grand testament to the city’s wealth and power. Home to
Prince Alfic, a skilled
Channeller and avid collector of magical artefacts, the palace’s golden spires and tiered courtyards overlook the
Sea of Fair Winds. Security at the palace is maintained by the Sun Guard, Alfic's personal force led by the Prince's loyal lieutenant,
Captain Passell.
See also:
Castles and towers of Mar Miskun
A military stronghold in the town of
Kunkana, the Bastion is a robust and heavily defended keep that serves as the command centre for the region’s defence.
Fittar Mobinn, Master of Kunkana and a stern leader known for his iron will and tactical acumen, resides here.
Situated at the eastern edge of the
Penstrarn Hills, Fort Drasash oversees the key fork where the road to
Penstrarn descends. The fort is commanded by
Captain Paylin, a disciplined and dedicated officer who keeps a close watch over the surrounding trade routes.
Perched on the western tip of Mar Miskun, Fort Hassar guards the coast and serves as a base for patrol boats that monitor the western seas. Led by
Captain Tarfell, the fort maintains a modest garrison of soldiers and sailors tasked with deterring piracy.
The northernmost stronghold of Mar Miskun, Fort Hayil commands a vital position overlooking the
Hayil Strait. Though its garrison is large, the fort has become a place of corruption under the rule of
Captain Kapprin, whose greed and ambition have weakened its defences.
The grand fortress at the southern edge of the city of
Penstrarn, this imposing keep serves as the residence of
Lady Yennithir and the seat of power for one of the most influential cities in the
League of Mar Miskun. It stands as a symbol of authority and control over the city and its surrounding territories.
A massive domed structure in the heart of
Ashanok, the Round Keep is a hub of political power for the city’s seven
Dukes. Each Duke maintains a presence here, reflecting the unity and shared governance of Ashanok’s merchant elite.
Overlooking the road between
Ashanok and
Halfway, the Tower of Tarinor serves as a military outpost guarding the
Riverlands. Commanded by
Captain Calinn, it plays a crucial role in maintaining order along the roads and protecting the region from bandit raids.
Perched atop the cliffs of
Reaver's Bay, the fortress of Varferril is a pirate stronghold ruled by the fearsome
Kagarran the Grim. From this fortified base, Kagarran commands his fleet of corsair vessels, preying upon ships that venture too close to his domain.
See also:
Castles and towers of Remon
Situated on the southern coast along
Berin Sound, Castle Biltar serves as a critical coastal stronghold. Commanded by
Lord Drannis, the fortress plays a vital role in protecting the timber-rich
Denerth Woods and securing the coastline. However, the mysterious disappearance of a heirloom blade, the Song of the Tide, has caused tension within its walls.
Fort Dayn is the kingdom’s first line of defence along the
Straits of Jaltra. Commanded by
Lord Karvas Mannakar, this sprawling fortress is a vital military hub. Recently, concerns about supply irregularities and the growing influence of Mannakar’s son,
Althus, have troubled the garrison.
A sturdy fortress on the
Bay of Laknas, Irestone guards the southern
Plains of Daraneen and nearby trade routes.
Lord Commander Venrick oversees this outpost, where he contends with raids led by the elusive warlord
Jalash Karnoch.
The great Keep at
Laknas controls the vital
Ogir River crossing in the north of Remon. Under
Lord Garron, a cousin of
King Dastan III the keep has become a hub of corruption and ambition, as Garron turns the once-honourable fortress into his personal fiefdom.
The Old Palace in
Jaltra once served as the royal residence of Remon’s monarchs before the capital moved to
Harsann. Now occupied by
Princess Karenth, the King’s younger sister, the palace still houses a small garrison and the Royal Crypt, while its crumbling western wing falls into the sea.
The Royal Palace in
Harsann is the current seat of the
monarchs of Remon. Built on a rise overlooking the
River Dayn and Bay of Harsann, it serves as both a symbol of power and a hub for political affairs. Its strategic location and strong defences make it one of Remon’s most secure fortifications.
The Palace Guard is led by
Commander Forchamen, a hero of the
War of Salvation.
Perched above the cascading falls of the
River Dayn, the Garrison at
Soldra is a critical outpost controlling trade with the
Norran. Commanded by the strict
Captain Yuldan, tensions have risen as Yuldan’s harsh policies have damaged trade relations with the Norran cities.
See also:
Castles and towers of the Seynan Islands
The islanders maintain no major fortifications themselves. Neighbouring
Forbin occupies the great keep of
Torbanan at the eastern edge of the islands (its twin citadel
Beranan is an unoccupied ruin).
See also:
Castles and towers of Teros
Situated in the capital city of
Olnath, the
Bronze Palace serves as the administrative and military headquarters for the Peacekeeper occupation in Teros. The largest garrison in Teros is housed here, with over 1,200 soldiers stationed within its fortified walls.
Supreme Commander Nortis leads the Peacekeepers.
Located in the southern
Redpeaks,
Castle Birishad is the regional command centre for Peacekeeper forces. Overseeing the vital road near Dassar Bridge, it enables
Commander Yorshan to secure key routes through the mountains and maintain control over the
Oln and
Andras river valleys.
Castle Elchorr controls the vital trade routes near the
Natarrine Sands. Despite its nominal Peacekeeper garrison, the castle has become a hub for smuggling and corruption;
Captain Thaysis has been effectively usurped by the warlord
Maxan Roshar.
Perched on the southern shores of
Leviathan Bay,
Castle Gennar is a crucial stronghold for the Peacekeepers in the bay region. The garrison stationed here under
Captain Chasrinn oversees coastal approaches, protecting Forbin’s hold on this key territory.
Located on the western coast, the
Natarr garrison at the
Citadel of the Gate ensures Peacekeeper control over the
Natarrine Sands and secures vital coastal routes. This garrison castle supports operations against bandits and raiders that threaten the region, although the ailing
Commander Haskar is starting to lose his grip here.
The
Elinann Garrison under the charismatic
Commander Serrak serves as the primary Peacekeeper stronghold on
Teros Minor, overseeing both the city itself and the shipping lanes of the
Mabon Channel. With 800 soldiers stationed here, it acts as a reserve force, capable of reinforcing other regions of Teros if needed.
Strategically positioned in the
Crimson Hills, the
Keep at
Benann monitors the volatile region’s trade routes and serves as a forward operating base for Peacekeeper patrols and anti-raider operations. The garrison also controls several key mining sites, which are vital for the region’s economy.
Captain Karrodin, who leads the force here, is a corrupt bully.
Located on the
Challan Peninsula, the citadel of
Pandruna remains under the dominion of the ancient
Drile sorcerer known as the
Scaled Keeper. Its fabled arcane power make it a fortress of notable importance, and one not controlled by Forbin’s forces.
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