Quell kills one of the wights with her thunder, and after some time we manage to kill the mummy and the other wight. The only thing on the mummy’s body was the broken mask he had on. We find some good arrows on the wights though, and a necklace with four larger beads on it that has a divine healing magic aura on it. Jade identifies the necklace as a necklace of prayer beads. We also find 240gp.
Quell dispells the fire with the necromancy magic so nothing else comes undead after we leave. We take a short rest there, and then head off again. On the road, we come across an old grave marker that someone tried to make visible again, but left halfway through. It’s in the old tongue, and Jade can make out something about a “priestess mother” and a name, Eyat. The area seems otherwise undisturbed.
Wulf smells the gravestone. He can smell dirt and bugs. It is very informative. Quell draws her lady’s symbol in chalk on the top of the grave, and then we head onward.
On the trees, Cali and Quell start to notice markings. We then come across the first live tree we’ve seen in awhile. There are two arrows recently scratched into the bark. The way we’re going has a skull underneath it, and the other direction has an attempt to scratch a skull into the tree but it’s been crossed out, almost like they put it on the wrong side. We go ahead anyway.
We come across another warning carved in another tree, and although a bit more cautiously, we continue on anyway.
We come up to a fence made of overgrowth, like vines and stuff, and Jade detects a shit ton of necromancy magic on it. Cali lends Quell the ring of x ray vision so she can thunderstep the two of them past it, and Jade takes Wulf on the other side with dimension door. Wulf is flustered because he has to hold her hand. They are both oblivious to this feeling.
Past the fence, we appear in a clearing full of twisted trees and a hut. Many undead figures begin to approach us, until a hooded figure tells them to “hold”.
Her face is half elven woman, half skull. She lowers her hood as Jade approaches to investigate. She says her name is Ivoril. She speaks in traders cant, and sometimes repeats phrases as if she’d forgotten she said it. She switches back and forth between she and I, and twice when asked about it, she quite menacingly repeats “there is only I”.
The other voice that occasionally interjected what she was saying, starts to yell “run, RUN!!” while Ivoril is talking. It sounds like the same vocal chords but used differently, as if there are two souls in this one body. And then after finding out that we were not in fact merchants bringing her salt, Ivoril ends up threatening us.
Quell: “I do not see any life here.”
Ivoril: “Well soon enough, you won’t have enough life in you to notice either.”
Wulf FINALLY is allowed to attack, and we all roll initiative.
EOS